.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2005, 04:04 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Creating .x objects

Downloading the AOI program is a real ***** though.... must go through several web pages to get.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old September 14th, 2005, 02:44 AM
Hugh Manatee's Avatar

Hugh Manatee Hugh Manatee is offline
Second Lieutenant
 
Join Date: Feb 2003
Posts: 470
Thanks: 0
Thanked 0 Times in 0 Posts
Hugh Manatee is on a distinguished road
Default Re: Creating .x objects

Try Blender, its free, powerful, has built in texturing tools(you can use lithunwrap too if you want), a large helpful community, its easy to download, easy(but different) to use and exports to .x . Once you realize that everything you need to do can be done with hotkeys it's pretty simple.
Reply With Quote
  #3  
Old September 15th, 2005, 08:59 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Creating .x objects

If you're on a budget and want a fairly easy learning curve, you might want to try DoGA CGA as a designer and Metasequoia LE as the model tweaking tool.

I recently wrote up a three part tutorial that walks you through nearly everything you need to do to create models for SEV/StarFury.

http://zircher.iwarp.com/doga
--
TAZ
Reply With Quote
  #4  
Old September 16th, 2005, 03:29 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Creating .x objects

Well, i'm coming from a background of using Moray, which is somewhat advanced. Doga... I've heard that its relative simplistic. I do want some good quality, but I'll look into that. Thanks.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old September 16th, 2005, 04:04 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Creating .x objects

Make sure to check out that Art of Illusion that Ekolis mentioned.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old September 16th, 2005, 12:14 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Creating .x objects

Well, my .X plugin still has some bugs to fix, at least if you want to use 3D textures... I'll have to get around to finishing those off sometime - I've fixed a few but it seems there are still more to deal with
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.