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September 13th, 2005, 04:04 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Creating .x objects
Downloading the AOI program is a real ***** though.... must go through several web pages to get. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2005, 02:44 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: Creating .x objects
Try Blender, its free, powerful, has built in texturing tools(you can use lithunwrap too if you want), a large helpful community, its easy to download, easy(but different) to use and exports to .x . Once you realize that everything you need to do can be done with hotkeys it's pretty simple.
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September 15th, 2005, 08:59 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
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Re: Creating .x objects
If you're on a budget and want a fairly easy learning curve, you might want to try DoGA CGA as a designer and Metasequoia LE as the model tweaking tool.
I recently wrote up a three part tutorial that walks you through nearly everything you need to do to create models for SEV/StarFury.
http://zircher.iwarp.com/doga
--
TAZ
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September 16th, 2005, 03:29 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
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Re: Creating .x objects
Well, i'm coming from a background of using Moray, which is somewhat advanced. Doga... I've heard that its relative simplistic. I do want some good quality, but I'll look into that. Thanks.
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Let the game begin!
Green bug from outa space!
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September 16th, 2005, 04:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Creating .x objects
Make sure to check out that Art of Illusion that Ekolis mentioned.
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September 16th, 2005, 12:14 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Creating .x objects
Well, my .X plugin still has some bugs to fix, at least if you want to use 3D textures... I'll have to get around to finishing those off sometime - I've fixed a few but it seems there are still more to deal with 
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The Ed draws near! What dost thou deaux?
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