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  #1  
Old September 14th, 2005, 11:44 PM
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Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:

One thing about AI deployment, is there anyway to spread it out a little more?

Set up a generated battle on a 100 x 100 map with 10,000 points. Choose two "European" opponents but this will work the same with any nation. Set the battle to Meeting engagement.

Set the purchase to Computer and the deploy to Human

Press continue

When the next screen appears press Auto Deploy

Take a look around the map. Go to preferences and set the ID tags on so you can see the units clearly then Zoom the map out

Now press the ' = ' key. You will see the units redeploy

Now do that 50 more times. That ' = ' key is doing exactly the same thing as the "AI" does to deploy every time you press it.

Note that the units set up differs each time. Sometimes you get a concentration of force, sometimes the units are spread out across the map, sometimes you get two groups. Sometimes you get groups on the north and south map edges with a light screening force in the middle of the map and it's different each time. It varies each time the ' = ' redeploy key is pressed and in many cases, unless you are playing with maximum points on small map it does spread the units out and sometimes it does not and it does not always concentrate and all that is coded that way so each time you play the AI something a bit different will happen

Apologies if you already "know all that" but the game does NOT always concentrate it's force and is fully capable of spreading out it's troops but it does not do that all the time because if it did people would complain it never concentrates is force.


The above test will also work on larger and smaller maps with larger or smaller forces. However, if you pick a smaller map and allow a high point count there is less room to spread out the deployment

Don
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  #2  
Old September 15th, 2005, 12:54 AM
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Default Re: Playtesting WinSPMBT patch

Ok it was just an oddity I've noticed before.

Another thing i've noticed is the AI's use of Airmobile units. When It by's them it tends to wait until it's very last turn then it come screaming forward and tries to get the V hexes.

I personaly have never seen it do an air assualt in the middle of a game.
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  #3  
Old September 15th, 2005, 02:03 AM
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Default Re: Playtesting WinSPMBT patch

I have, several times. Near the objectives, or near the centre in a meeter, or in the rear (rarer) to overrun your gun line. As designed. As is the near the end attempt on objectives. Guard your rear

Cheers
Andy
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  #4  
Old September 15th, 2005, 11:56 AM
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Default Re: Playtesting WinSPMBT patch

Quote:
Listy said:
I personaly have never seen it do an air assualt in the middle of a game.
I have, even in previous versions. And I like it, another justification for existance of the noble anti aircraft branch.
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  #5  
Old September 15th, 2005, 03:35 PM
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Default Re: Playtesting WinSPMBT patch

Quote:
wulfir said:I have, even in previous versions. And I like it, another justification for existance of the noble anti aircraft branch.
Oh don't worry I always have some Cloud-punchers and Rock Apes about... but I've never had the AI pull one like that on me, so I figuered I should mention it.

I feel kinda deprived now.
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  #6  
Old September 21st, 2005, 06:39 PM
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Default Re: Playtesting WinSPMBT patch

feedback from Scott Littleton <skotndiva@cox.net>


Hi Pyros,

Two scens have been effected by OOB changes it seems.

Scen 25: N Alliance T-54 SPA tanks have 107mm rockets and 130mm field
guns in weapon slots 2 and 3

Scen 39: Indian Centurion tanks have 30cal cmg in slot 1, 105mm L7 in slot 2

Actually, all the Indian tanks in Scen 39 are messed up, some have three
main tank guns in place of MGs.

Here's a couple more OOB screw ups:

Scen 21: US armor all messed up

Scen 22: Iraqi arty, SAMs, and some light armor are messed up.



Cheers
Scott
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  #7  
Old September 22nd, 2005, 05:25 PM
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Default Re: Playtesting WinSPMBT patch

It is not possible to fix this for the patch without delaying the patch two weeks as I am leaving for a weeks vacation on Saturday. We have NO idea how this could have gotten this screwed up and I'll need to check the release verson and the CD release version to see if these errors are recent or old. I'm suspecting this may be an "old" problem

I had already considered releasing a "official" scenario package in a couple of months and if need be any corrections can go into that but we will check through the other scenarios and issue a mini patch on the forum if need be

Therefore, it would be helpful to have a bit nore detail about the problems than "some light armor are messed up" if that's possible

Don
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  #8  
Old September 22nd, 2005, 06:42 PM
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Default Re: Playtesting WinSPMBT patch

OK we just discovered we DO have a big problem . This is not OOB related and it's not scenario related it's right in the EXE and how it's processing the info. We are debugging now and the patch release *IS* on hold

Don
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