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  #1  
Old September 16th, 2005, 02:46 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: Orcs?!?

I think Andre's got a pretty good bead on the Orcs, but I would add that the Mystic's "2nd Wind" ability is quite valuable. It's probably the single most versatile/'tricky' ability in a game, and in the hands of a clever player, it can easily turn the tide of battle in their favor.

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  #2  
Old September 29th, 2005, 04:32 PM

jab2565 jab2565 is offline
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Default Re: Orcs?!?

The advantage of the gnome is in their money making ablilty, get a few gnomes on cities too far away from combat to give you bonus cash. Then you can use the legendmakers attack same turn ablity to help turn the tide.
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Old October 4th, 2005, 12:02 AM

SargusBane SargusBane is offline
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Default Re: Orcs?!?

I think your idea of the gnomes are right on the money. The 'eager' ability of the legendmaker is pretty nice for gnomes, but I rather like the wolf riders better. The legendmaker is a nice trump to throw out when the extra kill is available. However, two to three wolf rider can reek havok to the battle field.

The orcs are still difficult to play and I like them for that fact. No one has posted any pointers or opion on them either. The posion, second wind and the attack power of the ogre are all excellent factors to play with. It was very cool when I was able to make an ogre and then transport it into the center of battle on the same turn it was made. The only thing that could have been better was that I could use it to attack. Anyways, check them out and we can talk more about the orcs!
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