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Old September 19th, 2005, 02:48 PM
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Default Re: A new Game story (From the begining)

Well I don't know what you would call a beam that creates a fusion reaction with just about any solid object it comes in contact with? (basically turning hull plating into a micro fusion explosion)

As far as "null space" goes basically think about it like this the GFGs focus a "wavelength" of subspace around the ship to create a "void" around the ship. Basically it's kind of like putting a bubble of subspace around the ship to absorb impacts.

Now why would solid shots not work? Simple because the solid impact would simply break apart on the shield, it's a matter of kinetic force vs something that negates the kinetic force. NOW why does the energy weapon work? Becuase of the fact that when the two energies mingle you get a hell of a lot of force released eventually burning out the shield generators, however unfortunately due to the nature of the interactions there are shield "burn throughs" that take place every so often resulting in some of that energy striking the ship's hull directly causing damage and killing people.

Why then do ships have armor? Because ablative armor causes the fusion "bomb" to be shot off of the hull before it can actually cause the blastwave to go directly into the ship.

Why fight broadside? Simple because their shields are not "directional" like the shields on star trek where you can take a hit on the nose and just turn your side to the bad guy to releive that shield point until it regenerates a hit on the nose in the Icaranverse reduces the overall shield effectiveness, also due to the nature of shields weapons can not be fired "through" it either way which means that if a ship tried to fire through it's shields it would just be hurting it's own shields.

So the weapons are laid out mainly broadside so that when the ship opens "ports" in it's shields it's maximizing firepower while at the same time making sure it's getting more worth out of it's shield-to-fire ratio (basically why fire two weapons forward and lose the same amount of shield when they fire back when you can unleash 18 or more cannons?)

Now does this tech work with modern physics HELL NO but are the Icarans nearly two thousand years more advanced then us Yeppers and I am taking creative liscence given that 100 years ago no one thought powered flight would make sense, and given that only about 70 years ago some scientist said there was not enough fissionable material in the world to make a reactor or a bomb I figure who knows how far two thousand years worth of advancement will bring our knowledge of physics and technology.




(re: Magazine vs reactor)
The Icaran quantum reactors in the main turrets are rather small comparitavely speaking and you can get nearly unlimited fire out of them while the more rounds you wanted to fire with a solid shot weapon the bigger the magazine would need to be.

basically a reactor for an energy weapon could give you 1 shot or 1,000,000 for the same size while a magazine for a solid shot weapon would need to grow with every few rounds you add to the capacity of the ship.
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Old September 19th, 2005, 03:11 PM
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Default Re: A new Game story (From the begining)

Your right that doesn't work with physics, not even a little bit. It's the kind of stuff a star trek engineer would be proud to spout. Still that is the advantage of writing your own stuff, you can just make things up.

Tech will change and new things will be found out, but to paraphrase Scotty 'You canna change the laws of physics!" that reasoning on why solid shot wont work is so fundamentally wrong it's painful. So the work to counter KE doesn't stress the generators, but the energy release when a beam hits does stress them. To counter the KE of the sold shot you will need at least the same amount of energy, "Energy can neither be created or destroyed" and so on.

Take an 18" naval shell (say 1,500lb or ~700kg), accelerate to 0.1c. The shell now has a KE of 350PetaJoules. All that energy hits the shields and something has to happen to it, that is a fundamental law of the universe.


Or you just don't bother with explaining it and take the answer used about how Trek inertial dampers work, 'Perfectly well thank you.'
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Old September 19th, 2005, 04:27 PM
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Default Re: A new Game story (From the begining)

Quote:
El_Phil said:
Your right that doesn't work with physics, not even a little bit. It's the kind of stuff a star trek engineer would be proud to spout. Still that is the advantage of writing your own stuff, you can just make things up.

Tech will change and new things will be found out, but to paraphrase Scotty 'You canna change the laws of physics!" that reasoning on why solid shot wont work is so fundamentally wrong it's painful. So the work to counter KE doesn't stress the generators, but the energy release when a beam hits does stress them. To counter the KE of the sold shot you will need at least the same amount of energy, "Energy can neither be created or destroyed" and so on.

Take an 18" naval shell (say 1,500lb or ~700kg), accelerate to 0.1c. The shell now has a KE of 350PetaJoules. All that energy hits the shields and something has to happen to it, that is a fundamental law of the universe.


Or you just don't bother with explaining it and take the answer used about how Trek inertial dampers work, 'Perfectly well thank you.'

Okay so there's no saying an energy weapon couldn't effectively create a fusion explosion when it meets a solid object or is there in physics?

Well to correct ol' Scotty you can change the laws of physics lol because we know about diddly crap about physics we just like assuming we know everything about it I mean 100 years ago they "knew everything about physics" and now we look back at a lot of that and laugh (or so I hear) so in 2,000 years God only knows what "physics" will mean to an engineer.

Now take a 18' naval shell which requires something to propel it to 0.1c and you might as well remove the magazine that you would need to place there WITH the reactor the coolant and blah blah and just have the energy it's self, saves space

Also think about the shield thing like this:
A bullet proof vest can stop a bullet but not a knife, a knife goes streight through it like butter.

Now a shield grid= bullet proof vest and the energy beam is the knife

The bullet needs to survive the impact to actually do any kinetic damage, if it gets vaporized the second it contacts the shield than it's not much good is it?

Now if you'd like to say something about the shields being a small bubble of subspace being "impossible" well howso? Who says that there won't eventually be a tech that lets you create a small pocket of subspace around a ship?

Let's face it you can't explain future tech easily or to necessarily fit our logic anymore then we could explain a jet fighter to someone from the 13th century (assuming they didn't burn you for witch craft before you got the chance to say "Yo" of course) It's simply a matter of what is possible NOW and what may be we just don't know.

Reminds me of what that one dude said about "Any technology advanced enough is indistuingishable from magic" or something like that.

I mean no offense here El_Phil but care to explain how you "know" all this is not ever going to be possible and I'll think about changing my tech a different way or not explaining it at all, in the meantime though my tech is from a totally different LEVEL of science so I can explain it however I want because unless someone from 2,000 years in the future parks himself in my living room and tells me what they actually have I can only play a guessing game here

[edit] OH and energy weapon= lightspeed weapon meaning no chance to physically intercept said object.

Bullet at c fractional is still not lightspeed and you come up with a computer advanced enough you can send your own c fractional counter weapon back at it.

That basically means not only would you be adding a magazine to your ship which is not necessary you'd be giving your enemy an additional layer of defense against your weapons and whats the point in that?
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Old September 19th, 2005, 04:43 PM
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Default Re: A new Game story (From the begining)

You think you can stab a knife through a sheet of kevlar? Good luck to you there matey. You can stick a knife through the gaps between the plates of kevlar certainly, but not through the bullet proof slabs.

How do you vaporise the slug? Now you could just use 'handwavium', I've got no problem with that, its soft sci-fi and also you to get on with the story.

If you want to explain it you've got to say what happens to all the KE of the slug. It cannot vanish, and you've got to put some energy into vaporising the slug, thus chuck enough material at it and you'll overload the shields.

Everything we have ever seen, at every level, in every field from quantum physics through to cooking to parallel dimensions and black holes supports 'Energy can neither be created or destroyed.' It's fundamnetal, from comet orbits to falling out of a plane, everything obeys this. That's why I can say those shields will never work as you say, they will be vulnerable to slugs. You cannot just wave away all that energy.
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Old September 19th, 2005, 04:56 PM
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Default Re: A new Game story (From the begining)

Well you could say that since the KE is a non continuous energy force your shields will simply absorb it or shrug it off while a sustained energy beam would prevent the shields from simply absorbing it as it is still "pushing" against the shield.

As far as "chucking enough material" that would require a high rate of sustained fire which would mean BIGGER magazines and a still interceptable weapon, with an energy stream you still need that high rate of fire but not more material to chuck.

Besides a bullet is wasteful as it requires raw material and mass while an energy beam in a sense requires raw material (i.e power and in the case of chemical lasers the chemicals) it does not have any mass and so is far cheaper and more efficient then loading up a ship with tens of thousands of rounds of 18' shells.

Oh and BTW bullet proof vests DO NOT stop knives which is a problem US police have had for years and why the British designed a specialty vest specifically to stop knives. Saw it on a history channel and discovery channel show so I can't point out a web site if your going to bring that up.

To try and explain it the way the guy on the show did a knife actually has more "force" behind it in that once a bullet hits and it's energy is spread out across the vest thats it your done but a knife continues to apply that force and bullet proof armor is designed for that. Or something to that effect.


I never said the shield destroys or creates energy there is a difference between absorbing energy for a limited time and "creating energy" it's just that when two energies mix you can have a "surge" which is basically what I was trying to say with the burn through.

[edit] Oh and how do I vaporize the slug, high speed object hitting imovable object (i.e the shield) kind of like throwing a glass bottle at a wall except at .c fractional speeds that glass bottle would vanish[/edit].
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"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
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Old September 19th, 2005, 05:15 PM
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Default Re: A new Game story (From the begining)

These magazines aren't big. Use DU at 19kg/m3 you need a 0.3m3 slug at 0.1c to equal your biggest turrets total 5 second output. That's not alot of space in anyones book, not given the size of the ships.

An energy beam is far more wasteful, radiation losses, blooming and dozens more reasons. Of course as you've hand waved all that away I suppose that isn't a factor.

Here's what I think you mean about shields, your reactors generating at xKW, but the shields charge up, giving a total strength of 3 times x KW or whatever the charge up factor is. In that case surely the slug is more dangerous, all its power is concentrated in one burst, the turrets spread their power out over several seconds.

However given that your first and last paragraphs contradict each other I'm not sure what you do mean.
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Old September 19th, 2005, 05:25 PM
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Default Re: A new Game story (From the begining)

Well the first paragraph deals with what i mean about the Kinetic energy not the slug it's self The kinetic energy is still there even after the slug is not (at least I think that's what you told me).

The last paragraph deals with the slug it's self which would pretty well vanish once it hit that shield no matter.

Now I have a question for you regarding the whole math, how do we KNOW what an object the size you described would do at C fractional speeds unless we've been able to propel an object C fractional and I just don't remember hearing about it lol.

Seriously though do scientists just "round up" from speeds we know about or do they pull it out of the air?

That's like the theory that if you press your hand against a table for a million years your hand and the table will merge, well considering neither your hand nor that table would possibly be there for a million years where did they get that from?



As far as energy loss goes assuming you get energy weapons I'm sure you'd know how to minimize energy loss (i.e focusing lenses and who knows what else) so assuming your hitting someone with 2 TW of power FOR 5 seconds (after whatever minimal energy loss you get) as opposed to hitting it with like 5 TW of power for about half a second.

Oh and I was trying to think of an analagy comparing the shield to the bullet with that brick wall bit not saying the shield is the literal equivilent of a brick wall because if you do that a marshmellow travelling at C fracionals would punch through it easily.

Their shields basically work in this sense (let me try to explain it as best I can) a split second energy burst wouldn't effect the overall stability of the shield, while a "drilling" sort of enery would.

My shields are actually inspired by the Langston fields form the Empire of Man series so I guess I could just flat out use the langston physics instead of trying to use my own lol

Langston fields worked where kinetic weapons were useless because the second it contacted the shield it slowed down so much that there was practically no kinetic force at all so they used fusion torpedoes and lasers a lot.

But they still had to open "ports" to launch torpedoes or fire missiles because the field worked both ways.
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"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
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Old September 20th, 2005, 03:45 PM
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Default Re: A new Game story (From the begining)

El_Phil writes: " Use DU at 19kg/m3 you need a 0.3m3 slug at 0.1c to equal your biggest turrets total 5 second output"

The density of uranium is actually 19,050 kg per cubic meter.
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