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  #1  
Old September 21st, 2005, 07:03 PM
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Default Re: The infinite attack dance

If it adds any data to shine some light on the problem:

- I did use the simulator that turn, which I only very rarely do; didn't use fleets in the simulator. I haven't seen this problem before either. Maybe the simulator does have some quirky side effects.

- I always rename my fleets using a pretty unique naming convention. I don't think that there was a duplicate name. As far as fleet ID, who knows how the game works in that respect.

- The fleet existed for some time before it disappeared. It was trained to 20% at a training facility.

- I'm pretty sure that the fleet in question didn't really do anything other than: get created at the training planet, get trained, get filled with ~35 ships, then move for a single turn (simultaneous turns). No combat, 1 warp.
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Old November 17th, 2007, 05:36 PM
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Default Re: The infinite attack dance

Is there a way to use a treaty to trade research points? It seems that research points never get traded like other resources; rather technology gets traded instead.
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Old November 17th, 2007, 07:35 PM
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Default Re: The infinite attack dance

That's correct. There's no trading of research points.
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Old November 19th, 2007, 07:12 PM
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Default Re: The infinite attack dance

Thanks. Where in the data files is the setting for how many units a planet can launch in a single turn?
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Old November 19th, 2007, 11:42 PM
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Default Re: The infinite attack dance

Nowhere AFAIK. You can launch as many as you want.
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Old November 20th, 2007, 12:19 AM
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Default Re: The infinite attack dance

It must be somewhere because sometimes not all units are launched in 1 turn (simultaneous).
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