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September 21st, 2005, 08:30 PM
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Corporal
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Join Date: Oct 2004
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
I vote for the balance mods.
I definitely think we should try a smaller map with so few players.
I have no preference on the other settings.
That being said, I'm willing to play regardless of any of the above.
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September 22nd, 2005, 04:15 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: calling all players
Ok, if we are set for a map with 12..15 prov/player and not too much richness and sites, I don't really care about mods.
Make me a neutral player.
Don't have the time to do that extensive com that is needed in a team. Better put newbies in a team.
A
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 22nd, 2005, 04:17 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
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Re: calling all players
I am not allowed to download anything so we will play with these settings:
1. 45% magical sites
2. indy strength 6
3. magic resaerch standard
4. orania map
5. rich
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 22nd, 2005, 04:56 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: calling all players
This does not make any sense to me.
ok, I'm out.
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 22nd, 2005, 12:00 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: calling all players
lots of folks think the basic game is unbalanced.
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September 22nd, 2005, 12:59 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: calling all players
Actually, it's quite playable in "basic form" and far from "unbalanced" ... just some effects which expert players could exploit.
Starting with 30 prov/player is much worse: the micromanaging nightmare kills the game before turn 40.
But it looks like every noobie has make the same error - starting games which get too tedious to play them to the end.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 22nd, 2005, 06:09 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
Arralen, I realized that pretty quickly when I started too. I started games in SP on the big map, but I didn't like using a lot of opponents, so I'd only have 6 or 7. Those games I never finished, I hardly ever got past turn 40 or so (to much micromgmt and I barely saw an enemy AI).
Then I switched to games on small maps with the max nbr of recommended players, and it was much more intense, and I was prone to finish those games, or at least gave up after 100 or so turns without winning.
Now I play MP only (or SP for testing pretender designs).
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September 23rd, 2005, 05:07 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: calling all players
Seems like my friend is out, I may play 2v2 but I will not play four players on Orania.
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