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September 23rd, 2005, 07:21 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
Posts: 214
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Re: Known Bugs
4 bugs I found using unmodded 1.91:
1. I have animation turned on for system ship movement in an early game, and while the ship was still flying, I thought I could change my mind and order it to do something once it arrived at its destination. As it was flying I clicked for it to load something, except instead I got a memory error or some other error which made all my menu buttons usless afterwards and I had to restart the game. It only happened twice when I was ordering ships and pressing buttons during their animated system movements.
2. I can't really remember details, but I seem to have the oddest situations when saving my games and then reloading them. I do remember one where I saved a game after setting my research queue, then ending turn after turn after turn (about 5 turns) to see what the new tech was like. Then I reloaded my saved game, only to realize that those techs were now "discovered" in my saved game.
3. I realized early that I can exploit the AI by demanding gifts from weaker empires like the Phong and EEE. I was 2-3 times their score, and it was like taking candy from a baby. I tested it out, and realized I could ask for all their techs, relations, maps, planets, all in one fell swoop, ending their existence. Since "surrender by gifting" seems a little low, I've let them exist... for now. Perhaps its not a bug, and perhaps it has a meaning of a threat behind it ("hey, i'm bigger than you, so give me what I want or else...")
4. I receied a gift of a destroyer from the Phong, and it ran of gas halfway into my sector headed for my base space yard, moving at 1 sector per turn. So I grab a fully loaded tanker ship and fleet it up with the unit. The fleet has half supplies, but it still only moves 1 sector per turn. The destroyer still shows empty. This only happens when I have units that run out of gas entirely, as other Phong destroyers I've accepted were 1 turn short of running out of gas, and they fleeted up fine with my tankers and kept their full movement.
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September 23rd, 2005, 07:29 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: Known Bugs
On #4, you have to wait a turn for the fuel to actually transfer from one ship to the other; then the fleet should start moving normally again.
__________________
The Ed draws near! What dost thou deaux?
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September 23rd, 2005, 07:48 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
Posts: 214
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Re: Known Bugs
Would I have to wait and not move, or could the fleet move and then the next turn all ships would be supplied?
According my experience, when I moved the ships together, I checked two turns later to figure out why they were moving so slow, and the destroyer still had 0 supplies, but the fleet showed half of them had been used.
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September 23rd, 2005, 08:47 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Known Bugs
The fleet should be able to move 1 square and then move normally; I'm not sure why the destroyer still has 0 supplies - unless perhaps all its engines and supply bays were damaged?
__________________
The Ed draws near! What dost thou deaux?
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September 24th, 2005, 02:38 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
A ship which "kills" another ship by being rammed by the other ship and surviving receives no experience.
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Slick.
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October 9th, 2005, 06:14 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
On the Transfer Cargo screen, you can't right-click on any of the cargo to see its detail screen. You should be able to do this. This is especially frustrating on captured planets where you can't always tell which unit is the one you want to move using its name alone. [Unless you have cracked your opponent's naming convention  ... but still]
__________________
Slick.
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October 9th, 2005, 06:48 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Known Bugs
Or, for that matter, those times when you take over someone's else Empire. It's so fun figuring out what in the nine hells is a "T-240-b16" troop design, and whether it is that one or the "T-230-b12" that comes equipped with weapons.
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October 9th, 2005, 08:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Known Bugs
Quote:
Slick said:
[Unless you have cracked your opponent's naming convention ... but still]
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Random names from a huge list are the best. 
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November 21st, 2005, 11:58 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Known Bugs
More specifically, it did not repair a component that can only be repaired at a space yard. I do not consider this a bug.
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