In case you didn't know it, Seraphine is Caelum priestess.
A little something that might be interesting: Van commander leading a group of Vanir (=Vans) and Valkyries, equipped with a Flying Carpet. You can sneak, sail and fly! That is some crazy sneak attack potential.
I just realized something that might make Return of Raptors theme of Caelum quite a bit more powerful: stealth! Stealthy fliers, just imagine the power! I'll have to check what units are unique to them, but I might be putting together a little mod...
Endoperez: Good luck with that. IIRC, the only unique units (or commanders) that RoR Caelum gets are the Raven Guard (not worth it), their 'balanced' Seraph, the Harab Seraph, and Harab Elder. You could give them all stealth and IMO not change much. (It would be nice if you could have stealthy Death mages summon up stuff to attack an enemy province they're in.)
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Scott Hebert
Gaming Aficionado
Modding Beginner
yea, that would be fun but kinda unfair ( tartarians/wight legions anyone? ) but back on topic stealthy inquisitorswouyld be kinda unfair just lauch about 4 - 5 of them into enemys provinces and then laugh or worse you could use them vrs ermor ( undead themes )
I don't know as much about this game as you guys do, but I just think it would be nice if you could make an artifact that would grant stealth to the user. Maybe a ring of illusion and a camouflage cape. The camouflage cape would be a const. level 4 (or6) nature item that gives no armor but grants stealth. The ring of illusion would be a const. level 8 wind item that grants stealth and the effect the Vans have (I don't remember its name). I ring of invisibility would be cooler, but there is no invisible battlefield effect I know of.
A player would have to really try hard to give more than a few inquisitors these things, since wind/nature magic and construction are not usually Marignon's strengths. Heck, it seemed to me that Marignon has a hard time with magic research at all.
Can stealth granting items be modded into the game?