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September 27th, 2005, 11:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Okay. You are in "my" team, with me and Folket in. He's playing Arcoscephale, I'm considering Jotunheim but can take something else too.
Naresh's team has Man and Ulm, and Reverend Z prefers C'tis and Marignon.
EDIT: of course, as two players are out next weekend we can't start then. Any suggestions?
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September 28th, 2005, 04:04 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
team 1
1.High priest Naresh Man
2.Shovah Ulm
3.Reverend Z either C'tis or Margnon
team2
1.Endoperez considering Jotunheim
2.Folket Arcscophale
3.Curious Cat not chosen
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 28th, 2005, 04:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Update the first post too. Looks fine, though. Anyone have any suggestions for the starting blitz? This weekend won't do, would next week's weekend be fine? If someone can't play even then, it might be better to just start playing few turns a week from the beginning, to get this started.
EDIT: it seems Naresh is out the next weekend.  So, should we just start playing then? I'd need you to send me your pretenders when you are ready, and I'd still like to hear comments on e.g. starting provinces. No one commented on my ASCII map.
The pretenders can now be sent to janne.joensuu@oppivat.net; it could be automated by I haven't yet learned how to do it. Add a password at pretender creation, just something that will prevent accidental opening of wrong turn.
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September 28th, 2005, 05:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
I have learned something new from the workings of networks, but firewall still lies untouched. However, I checked the starting provinces. Would these be fine by you (press # and enter province number to center to a province).
Team 1: 94, 47, 75
Team 2: 18, 10, 37
I'll throw dice to see which player gets which starting province and which team which set after all players are ready. All provinces neighbour (and one is) a mountain or forest province, and I think all have either wastes or farmlands next to them, so each player should have a reasonable start regardless of their strategy (units/mages/pretender).
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September 28th, 2005, 09:49 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: calling all players
I'm fine with any starting locations, but I have not downloaded the map yet. Do you know where I may get it?
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September 28th, 2005, 12:35 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
yeah fine but I need to remake my pretender... (forgot password)
sorry ever one!
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 28th, 2005, 01:43 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: calling all players
To confirm--no mods for this, correct?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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