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  #1  
Old September 28th, 2005, 09:08 PM
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Default Re: OT: Revised Edition Star Trek

That's highly energy-inefficient. Why would they have those openings on the rear of the saucer section and battle section, then? They don't use warp fields near planets, because it's not always accurate. A little mistake, and bam, you run smack into a planet.
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Old September 28th, 2005, 09:30 PM
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Default Re: OT: Revised Edition Star Trek

Why don't you go look it up in your tech manual then? Its not like they're going fast enough that they'll not see a planet coming.
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Old September 28th, 2005, 09:39 PM
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Default Re: OT: Revised Edition Star Trek

6.1, Impulse Drive

Two main impulse engines on the back of the saucer section, one strip on the battle section labled Main impulse engine.

10 km/second² acceleration for the impulse engines, which is reached by a small driver coil to do a small distortion of the space around the enterprise, allowing speedy acceleration. Interesting. Normal impulse operations are limited to 0.25c, for time dilation reasons. Impulse drive is much more efficient that warp drive, however, at 85% efficency at 0.5c.
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Old September 28th, 2005, 09:47 PM
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Default Re: OT: Revised Edition Star Trek

While efficiency of scale makes sense for the bigger drive, trying to run it too far below or above its designed "sweet spot" will naturally drop efficiency into the crapper.
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Old September 28th, 2005, 10:09 PM
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Default Re: OT: Revised Edition Star Trek

Like warp drive, which is why it's more efficient to stick to intergral warp factors...
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Old September 28th, 2005, 11:09 PM
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Default Re: OT: Revised Edition Star Trek

Of course, we can completly redesign that.
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Old September 29th, 2005, 10:33 AM
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Default Re: OT: Revised Edition Star Trek

OK, I can see noone liked my ideas on cloaking devices, so I'll say no more about that part of it for now. How about we just enjoy the TB for what it is concerning them, and use exhaust and tachyons, depending on the situation, and not disect it too much.

The engines seem to make sense when described in terms of efficiency, but if they use a low intensity warp field for impulse, why do they have to worry about time dialation. I thought warp fields were supposed to fix that problem. Do they need a field strenght high enough to reach warp 1 before it effects time, or am I missing someting else?
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