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Old September 28th, 2005, 09:14 PM
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Default Re: Master Computers, Combat Movement, & Boarding

NullAshton said:
Impossible to have more than one computer or bridge... Although master computer plus human crew may guard against Allegance Subverters...


You can add as many master computers as you would like to a ship design. Bridges are hard-coded to one per ship, but that is what Auxilliary Control components are for.

Suicide Junkie said:
A self destruct device prevents normal boarding as long as it is intact.


As of 1.91, the AI will apparently attempt to board ships with an active SDD.
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Old September 28th, 2005, 09:29 PM
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Default Re: Master Computers, Combat Movement, & Boarding

As long as it (the SDD) is intact, yeah.
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Old September 29th, 2005, 04:34 AM
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Default Re: Master Computers, Combat Movement, & Boarding

Quote:
Imperator Fyron said:
You can add as many master computers as you would like to a ship design. Bridges are hard-coded to one per ship, but that is what Auxilliary Control components are for.
Only 1 Aux Control per ship. I don't know if it's the same when you have an MC onboard, but I think it is.
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Old September 29th, 2005, 11:56 AM
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Default Re: Master Computers, Combat Movement, & Boarding

In my testing I realized you can have multiple MCs but only one bridge and one aux.

I put multiple MCs on the Neutralizers (engine destroying) and on the Depleters (shield destroying) and they survived long enough to do their jobs. The Decoys also do well with an extra MC, but I find that it isn't needed with all the armor and shields they are carrying to draw in enemy attention.

The Boarders only need one engine less than the rest of the fleet since all they carry are a single depleter and lots of boarding troops, and they need to arrive at the battle a little late so they can rush and capture helpless hulks.

I also designed simple escort-sized Subverters whose main job is to be fast flying cannon fodder when the enemy wisens up and starts using MCs.

Now if only I can figure out what AI to start from to use as its template...
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Old September 29th, 2005, 12:06 PM
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Default Re: Master Computers, Combat Movement, & Boarding

I was noticing that in high tech games, that Cure ships would have security stations and MCs, and a few APBXIIs. In the simulator it is only these ships that manage to start countering Plague tactics.

I wonder if I should also create Flailers as escorts, they move in, temporarily disable weapons, Subvertors move in and attempt to subvert, Depleters move in and disable shields, Boarders move in and attempt to board, and Neutralizers move in and disable engines and repel the hulk out of harms way before Cure APBs come back online.

Rinse, repeat. I'll try it tonight.

After all, now that I think about it, isn't that was diseases usually do - they disable a cell's defenses and then once disabled it moves in for the takeover?

Can flailers work against ships with destroyed MCs? If so it would be nice to be able to design a standard Plauge battleship with multiple MCs, computer viruses, flailers, lots of boarding parties, and a repeller in case the first attempt fails.
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