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September 27th, 2005, 04:29 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Conceptual Balance Mods - Version 3.0
Quote:
quantum_mechani said:
The reason I have not changed the first post to complete 4.0 is that I am about to release the next major version, possibly even some time today.
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Today?! TODAY?! edy: Great!
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EDIT: Oh, and I'm intimately familiar with the 'resistance against modding' phenomenon. A couple mods have issues or are hard to find the right version and suddenly all of modding is terrible mistake. I find the best remedy is a quick game or two whacking them over the head with base game imbalances.
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Yeah, and then they abandon the game because they cant keep up anyway with such an unbalanced game... ...this is sort of futile. Either I get it smoothly done or not at all! Humans are always so impatient, a pity!
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September 28th, 2005, 06:21 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Mods - Version 3.0
Well, I'd have released a full compilation, except I was seriously pressed for time with all sorts of school work and other stuff deadlining around then. Sorry about that. But it seemed the natural thing to do, to put out the halfversion along with the readme, because it did fix some pretty obscure problems that were not the easiest to find.
I'm looking forward to the next version.
Edi
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September 28th, 2005, 06:18 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Conceptual Balance Mods - Version 3.0
Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).
I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 28th, 2005, 06:49 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mods - Version 3.0
Quote:
Reverend Zombie said:
Don't know if this has been mentioned yet, there is a problem with the description of at least one of the units of Ulm's troops in 4.0: the actual elemental resistance and flavor text do not agree with each other (text mentions heat resistance, but actual resistance is to cold).
I have dl'ed a few different versions of the mod, and am not 100% sure this error is in the very latest, but I think so.
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Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.
Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.
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September 28th, 2005, 11:57 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Conceptual Balance Mods - Version 3.0
Quote:
quantum_mechani said:
Eh, I suspect you are confusing this with Cherry's mod, no version of any concept mod gave Ulm troops resistances.
Also, an update on the new release, it should be out tomorrow with complete readmes for each mod section, with the exception of heroes.
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Right you are! I did not realize which mods I had enabled, I guess.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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