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Old September 30th, 2005, 02:46 PM
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douglas douglas is offline
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Default Re: The Plague (Subverters, Boarders, and IDs, Oh

Quote:
Alneyan said:
- Crystalline armour is a tough nut to crack, especially for the IA. If you play your cards right, you will be immune to anything dealing 149 normal damage or less,
If you add some Emissive Armor to your 10+ Crystalline Armors, that immunity goes up to 179 damage. Not even a Heavy Mount APB XII can scratch that at range greater than 3 without getting a lucky hit on the emissive first, and APB XI needs point blank. Of course, massive mounts, armor-skipping weapons, and high damage slow firing weapons can deal with it, but it's still pretty tough and a major cost saver.
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Old September 30th, 2005, 02:52 PM
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Default Re: The Plague (Subverters, Boarders, and IDs, Oh

Not quite: the Emissive Armour is very likely to get hit, because of its small size, and it is *not* protected by the Crystalline ability. So, only shots actually hitting the CA components will be "negated": shots on non-CA armour will work as usual.

Of course, it will work as you say so long as the Emissive Armour doesn't get destroyed. I think a few Shield Regenerators might also help with increasing the CA's protection: if the enemy has to get through 40 more points of shielding every turn, more damage has to be dealt to start breaking down the CA, even if more than 150 damage is dealt at once.
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