quote:
In the B5 movie A Call to Arms, the Victory-class's armor is stated to reflect 80% of a weapon impact's energy. Sounds pretty effective to me. Of course, it WAS a mix of advanced Earth, Minbari and Vorlon tech.
Problem with that armor is still the same as all the others. 20% power of a beam weapon digs a little hole, then wrecks your ship with full armor-skipping damage through that hole. A nice emissive armor effect against pulse weapons, though.
I'd suggest that you make the beam weapons armor skipping, and the bLaster/pulse type weapons do more damage per KT per combat turn.
eg:
beam I: 200 damage, 150KT, reload 3, (skip armor)
pulse I: 10 damage, 10Kt, reload 1