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October 1st, 2005, 07:16 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Ermor Themes
soul gate:
dispossesed spirits require corpses
shades require nothing
apparitions require 100 people per summon
ashen:
ghouls need 10 people
not sure what others need as i usually play soul gate
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October 1st, 2005, 07:33 PM
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Private
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Join Date: Oct 2005
Posts: 8
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Re: Ermor Themes
Thanks!
I was trying soul gate
how do you normally set your scales?
and once you run out of pop you just stick to summoning shades? or are shades generally good enough?
I think i may have made my game too violent since i set death 3 and have starting domain at 8 plus i was happily pillaging. my provinces emptied out really fast. am i missing out if i do not summon dispossesed and apparitions?
also as long as i have a temple in the province, does it matter make a difference than summoning from capitol? cos it seems to make a diff for ashen empire.
thanks again
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October 1st, 2005, 07:50 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Ermor Themes
Quote:
regret said:
Thanks!
I was trying soul gate
how do you normally set your scales?
and once you run out of pop you just stick to summoning shades? or are shades generally good enough?
I think i may have made my game too violent since i set death 3 and have starting domain at 8 plus i was happily pillaging. my provinces emptied out really fast. am i missing out if i do not summon dispossesed and apparitions?
also as long as i have a temple in the province, does it matter make a difference than summoning from capitol? cos it seems to make a diff for ashen empire.
thanks again
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Normal scales are full turmoil, sloth, cold, death, luck either way, full magic. Don't worry about emptying population, that is what dead Ermor is all about. Just playing SG Ermor will kill population much, much faster than full growth scale could cure, even if you could take that. As far as ordering commanders to reanimate, it does not matter where they are. For auto summons that don't need commanders, it is based on the dominion level, plus you will receive better spawns on fort provinces.
I would advise not paying as much attention to reanimation and instead spend gems on mages.
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October 1st, 2005, 08:36 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Ermor Themes
How to easily win with soul gate:
Pretender design:
Choose a lich queen with dominion 10 and several rainbow paths: you will want fire 4(for alchemy), earth 3+(to find money sites) and death 6(for well of misery) ,spend the rest as you see fit, but donīt put anything in blood.
Scales are: turmoil 3, sloth3,cold 3, death 3, luck 3, magic 2 or 3. Of course you choose the cheaper and superior castle.
How to play:
prophetize the wraith centurion, research with your lich queen until you have enough gems for a dusk elder. After the elder summon 3-4 wraith centurions for expansion, then mages for research.
How to expand:
Send out the wraith centurions towards provinces under your domain, the prophetized one should be able to take them alone, the other wraith centurions should work in pairs.
Script them to hold 5 times and then attack, positioning them at the far end of the battle field. Donīt use your freespawns for expansion, you will need them to patrol.
After the lich queen has summoned the dusk elder send her out to find magic sites.
As soon as a province is conquered, build a temple there(summon a priest if you get unlucky and donīt get one early as a freespawn), unless itīs a border province. Donīt bother building forts in the beginning, your freespawns will take care of early game raiding forces(just donīt forget to buy 1 PD everywhere) .
Fortresses seem to diminish the quality of your troops. In provinces with temples you get apparitions, ghosts and wailing ladies(all awesome) in provinces with forts you only get your mostly useless spectral legionaires.
All your money should go into temples. Soul gate ermor is all about dominion. To get money pillage provinces with special income sites(arenas etc) to 0 population as soon as possible, so you can get the full 200% taxes with no unrest.
Alchemize all the fire gems you can get. Use raiding parties consisting of a spectator and freespawns.
Research conjuration to lvl 8 as soon as possible, this will give you ashen angels and the well of misery, which are probably the most important spells for you. Continue to lvl 9 for ghost riders, or research conjuration 4 first to equip your centurions. Other important spells in the conjuration path are summon spectre, king of banefires and harvester of sorrows.
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October 1st, 2005, 09:18 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Ermor Themes
Soulless need corpses for reanimating.
Ashen empire gets better undead at castles.
Soul gate gets free priests at temples sometimes.
There should be a table in your manual displaying how much each undead and what kind each kind of reanimating gives you.
If you make make an arch bischop your prophet with ashen empire, he'll reach level 5 unholy and can cast power of the sepulchre and reanimate cencors.
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