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October 3rd, 2005, 10:49 AM
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General
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Re: Ermor Themes
Turin, I'm curious. How do you take provinces with just the centurions? They seem to die pretty easily against any real opposition. What does the holdx5 accomplish?
I haven't tried this, but I've seen centurions get killed often enough when they go in with troops so I'm surprised they can win alone.
Since they're immortal, you get them back, but if they don't kill enough to weaken the province it seems pointless.
Or possibly the real question: What do you use for independent strength? I usually play 7-9.
I could see this strategy working on easier settings.
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October 3rd, 2005, 11:39 AM
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Captain
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Re: Ermor Themes
Oh, the centurions certainly can take indep provinces alone. The holding is for both letting the enemy troops spread a little (you know, heavy infantry is a bit slower than light, and cavalry is faster than anything) and making it harder for the opposing archers to hit. The point would be that the centurion/s routs the enemies one squad at a time, without facing them all at a time. (Turin might have another reason for it, though, but that's why I do it.)
Works on most independent settings, at least to an extent, although as the strength of the indeps goes up the chances of a centurion dying go up as well. You can add to the force as many centurions as needed, though, since they don't rout even if some die; you could also equip some of them: only some, so that if that particular centurion dies the others can pick up the stuff.
Agreed that anyone would have a hard time beating any undead theme played by an above-average skilled player in a 1v1. I still would rather face SG than AE Ermor or CW Pangaea 
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October 3rd, 2005, 11:47 AM
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Lieutenant General
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Re: Ermor Themes
Quote:
Jurri said:
Agreed that anyone would have a hard time beating any undead theme played by an above-average skilled player in a 1v1. I still would rather face SG than AE Ermor or CW Pangaea
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I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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October 26th, 2005, 07:47 AM
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Second Lieutenant
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Re: Ermor Themes
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 26th, 2005, 11:21 AM
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Second Lieutenant
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Re: Ermor Themes
Quote:
B0rsuk said:
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
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I like the way you think!
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November 12th, 2005, 12:54 PM
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Captain
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Ermor Theme with ALL-Death magic only?
Is it possible to play SG/AE with a pretender that only knows Death Magic?
I would consider it impossible, since how would one defend against e.g. against massed Flaming Arrows without Rain or a Staff of Storm?
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November 12th, 2005, 02:11 PM
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General
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Re: Ermor Theme with ALL-Death magic only?
Darkness?
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November 12th, 2005, 02:32 PM
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Colonel
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Re: Ermor Theme with ALL-Death magic only?
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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October 3rd, 2005, 12:05 PM
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Second Lieutenant
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Re: Ermor Themes
Quote:
thejeff said:
Turin, I'm curious. How do you take provinces with just the centurions? They seem to die pretty easily against any real opposition. What does the holdx5 accomplish?
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Pretty much the reasons Jurri stated. Additional points are that your centurion will be able to attack the fleeing units for a longer time, thus getting more xp. And enemy mages/priests have only a very poor chance of hitting him.
And once they get into the HoF they can become really nasty: heroic toughness, battle bellow, quickness or protection are all amazingly useful on them.
Indie strength isn´t that important, the only provinces that you should really stay away from are lizard provinces. Provinces with crossbowmen or heavy cav can be problematic too, they are usually for the prophet centurion or centurions with good heroic abilities.
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October 3rd, 2005, 12:10 PM
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Second Lieutenant
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Re: Ermor Themes
I hope Dominions 3 tones down the power of undead themes because at present I think they are overpowered.
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