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October 3rd, 2005, 11:39 AM
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Captain
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Join Date: May 2004
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Re: Ermor Themes
Oh, the centurions certainly can take indep provinces alone. The holding is for both letting the enemy troops spread a little (you know, heavy infantry is a bit slower than light, and cavalry is faster than anything) and making it harder for the opposing archers to hit. The point would be that the centurion/s routs the enemies one squad at a time, without facing them all at a time. (Turin might have another reason for it, though, but that's why I do it.)
Works on most independent settings, at least to an extent, although as the strength of the indeps goes up the chances of a centurion dying go up as well. You can add to the force as many centurions as needed, though, since they don't rout even if some die; you could also equip some of them: only some, so that if that particular centurion dies the others can pick up the stuff.
Agreed that anyone would have a hard time beating any undead theme played by an above-average skilled player in a 1v1. I still would rather face SG than AE Ermor or CW Pangaea 
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October 3rd, 2005, 11:47 AM
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Lieutenant General
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Join Date: Dec 2003
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Re: Ermor Themes
Quote:
Jurri said:
Agreed that anyone would have a hard time beating any undead theme played by an above-average skilled player in a 1v1. I still would rather face SG than AE Ermor or CW Pangaea
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I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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October 26th, 2005, 07:47 AM
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Second Lieutenant
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Join Date: Mar 2004
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Re: Ermor Themes
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 26th, 2005, 11:21 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Ermor Themes
Quote:
B0rsuk said:
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
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I like the way you think!
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November 12th, 2005, 12:54 PM
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Captain
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Join Date: Feb 2004
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Ermor Theme with ALL-Death magic only?
Is it possible to play SG/AE with a pretender that only knows Death Magic?
I would consider it impossible, since how would one defend against e.g. against massed Flaming Arrows without Rain or a Staff of Storm?
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November 12th, 2005, 02:11 PM
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General
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Join Date: May 2004
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Re: Ermor Theme with ALL-Death magic only?
Darkness?
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November 12th, 2005, 02:32 PM
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Colonel
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Re: Ermor Theme with ALL-Death magic only?
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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November 12th, 2005, 10:29 PM
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First Lieutenant
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Re: Ermor Theme with ALL-Death magic only?
Quote:
shovah said:
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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Hah. So you are saying by turn 10 AE will have both 1000+ troops and enough gems to empower dusk elders. Let alone enough research.
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