.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 5th, 2005, 03:59 PM

LarsLars LarsLars is offline
Private
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
LarsLars is on a distinguished road
Default Re: Message delay

Thanks for the comments/answers.

Quote:
DRG said:
The suggestion WAS forwarded to us on July 21 and DID go on to the to-do list and the change WAS discussed.

I am glad to hear my message was forwarded to the developers.

Quote:

You are the one and only person to ever request this. Personally,

I am very surprised! Most of my winspmbt-friends strongly agree with me on this one, but I guess they think issue is not important enough to tell the developers about it. :-)

Quote:

I always play with the message delay to zero and I can still read any of the messages I may be interested in and it does not slow down the overall gameplay.
I am generally _very_ fast reader, but still, I don't have enough time to really READ and UNDERSTAND all the messages on low message delays.

On small battles with not so many troops, it's not a problem to keep message delay low (or high if you are not in a hurry;-), but when you are playing very large battle with maaaaany troops, if you set message delay high, the battle lasts *forever*, and on the other hand, if you set it to low, when view changes from unit to another (on enemys turn) quickly, you get easily mixed up "what exactly happened and what unit shot what unit now?"

Maybe the highest setting of message delay could be "Until key pressed"?

This really is annoyance on its current form, as you either don't have time to see everything (at least I want to know details!:-) or you need to watch EVERY message (the unimportant ones about men shooting tanks with pistol too!) for very long.

Now that I think of it, message delay should be dynamically adjusted by game engine according to the importance and length of the message. (just kidding:-)

Thanks,
Petri Simolin
Reply With Quote
  #2  
Old October 17th, 2005, 03:10 PM

LarsLars LarsLars is offline
Private
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
LarsLars is on a distinguished road
Default Re: Message delay

No news on this issue?

Petri Simolin
Reply With Quote
  #3  
Old October 17th, 2005, 04:16 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,091
Thanked 5,862 Times in 2,893 Posts
DRG will become famous soon enough
Default Re: Message delay

We are dealing with other issues ATM. If it can be done it probably will be

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #4  
Old October 17th, 2005, 04:56 PM

LarsLars LarsLars is offline
Private
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
LarsLars is on a distinguished road
Default Re: Message delay

Thank you for Your effort in advance, even if it is not doable.

Yours truly
Petri "Commander" Simolin
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.