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October 14th, 2001, 05:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
quote: Also, by a vote of 374 - 0 (or was it 2-0-1?), we will be using SJ's FTL map. This should make for an interesting game!!!
Yep. I hope you've got WP manipulation turned off, or the map will be trashed pretty quick
Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action.
You cannot ever order ships to do something in a system that they are not currently in.
If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.
Instead, the order must be:
-move to WP, Warp.
-move to next WP, Warp.
-move to next WP, Warp.
-move to planet with resupply depot.
Additionally, there is a pattern to the 12-WP stack from Hyperspace to normal space.
Those who figure it out early will have an advantage  .
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October 15th, 2001, 11:07 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: ATTN: All players for "P&N on PBW, take 2"
quote: Everyone should be sure to note that ships can only follow orders that invlove a "line of sight" action. You cannot ever order ships to do something in a system that they are not currently in.
If you give an order to simply move to a resupply depot 3 systems away, they will ignore it.
Does that mean that the Supply at Nearest (S) and Move to Waypoint (ctrl-W, ctrl 0-9) commands won't work either? (I really should download the map and test it myself.)
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 15th, 2001, 11:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
Usually. Ships will only follow an order if they can see their destination from their current location.
If the resupply depot/Waypoint was in the same system it would work. If it wasn't, you'd have to give orders to warp.
You can chain together orders, so you can have a ship move after it warps into a new system. You just have to be explicit about each leg of the journey.
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November 15th, 2002, 12:07 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: ATTN: All players for "P&N on PBW, take 2"
He-he. Time to resurrect another old thread. Hmmm. I can't believe I actually said "coolness!" in public!
Anyway, all players need to take a look at the game forum, specifically the thread, "Replacement BEFORE run turns". An important decision is being made there (one that could actually get this game moving again!). Everyone's input is important on this issue...
edit: my keyboard can't spell!
[ November 15, 2002, 12:55: Message edited by: dumbluck ]
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November 17th, 2002, 10:05 AM
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Lieutenant Colonel
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Re: ATTN: All players for "P&N on PBW, take 2"
budda BUMP
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November 18th, 2002, 11:36 PM
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Captain
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Re: ATTN: All players for "P&N on PBW, take 2"
Does someone wish to remind me what the 'SJ's FTL map' does for the game.
Sorry, but I'm to tired to search for forum for the answer at the moment.
Thanks.
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November 19th, 2002, 12:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: ATTN: All players for "P&N on PBW, take 2"
Quote:
Originally posted by dumbluck:
I'm not sure, but I think mine is the only P&N game on PBW, and it hasn't started yet. I think I'm only going to get 5 players, tho.
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LOL! Only 5 players... you were quite wrong there. What did we get, 14, 15? 
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