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October 7th, 2005, 04:20 AM
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Colonel
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Re: Can you change the direction of AI retreat?
Hi,
You should specify if your scenario is a beach landing scenario?
If it is, then the answer is no.
cheers,
Pyros
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October 7th, 2005, 04:25 AM
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Captain
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Join Date: Sep 2002
Location: United States
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Re: Can you change the direction of AI retreat?
No it isnt a beach landing. There is ocean on the right side of the map,the rebels hold a town on the coast and the players forces must attack from the south. I was hopeing to get them to retreat north.
Though when I purchase equipment for the player (left side of map) I am asked If I want to purchase landing craft,to which I always say NO.
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October 7th, 2005, 05:37 AM
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Colonel
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Re: Can you change the direction of AI retreat?
Ok,
First of all, you can't modify the retreat direction to anything else than a left-right axis (if you put obstacles * for example impassable terrain for vehicles, you may force these units to move to a different direction) .
Secondly, since this isn't a beach landing you should make 2 things:
1. From the scenario editor screen you should press the "swap" button on the map sides option.
2. When you design your map at the "map edit" you should press the shift + "$" and you will be asked if you wish to change the status of the map from "beach landing" to "normal" (do this in order to avoid being asked if you wish to buy barges for your units).
cheers,
Pyros
p.s Whenever you create an ocean beach with the "create beach" tool (from the map editor), the status of the map will be automatically changed to "beach assault".
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October 7th, 2005, 09:54 AM
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Shrapnel Fanatic
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Re: Can you change the direction of AI retreat?
"rally points" that could be set up by each side to direct retreat direction has been one of my quiet crusades for a couple of years now. They have always ended up a low priority items becasue there was always a couple dozen more important things that needed doing. It's still on my personal to-do list for these games and maybe it might even happen someday
Don
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October 7th, 2005, 12:33 PM
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Second Lieutenant
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Re: Can you change the direction of AI retreat?
The tools in the game are amazing. I'm still learning new things about it every day. Thanks for the information. Rally points is a good idea, very good, to determine retreat directions.
I'm assuming that a rally point would be a point on the map that units could be assigned to go to, should they be in retreat. Is that correct?
The Shift $ sign is a real bonus. I avoid the 1/2 beach button just because it creates more problems that it solves for me personally.
Wild Bill
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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October 7th, 2005, 04:01 PM
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Captain
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Join Date: Sep 2002
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Re: Can you change the direction of AI retreat?
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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October 7th, 2005, 04:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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They probably will, unless they have rafts.  They may retreat along the coast away from the enemy forces if the enemy units are close enough.
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October 7th, 2005, 06:43 PM
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Colonel
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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Here is your answer:
If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map.
If they don't have water movement and they become very suppressed they will probably surrender.
cheers,
Pyros
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October 8th, 2005, 10:54 PM
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Shrapnel Fanatic
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Re: Can you change the direction of AI retreat?
Quote:
WBWilder said:
I'm assuming that a rally point would be a point on the map that units could be assigned to go to, should they be in retreat. Is that correct?
Wild Bill
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That's how I see it but think of it more as a waypoint. Units would head towards the nearest RP when they are retreating. Once they get past that point, if they are still in route, I figure they would then start retreating in the "normal" way. If we treat them like we did the re-enforcement points they could be placed anywhere on the map but if you wanted to direct them off map you'd put them in a grey edge hex.
Remember..... this doesn't exist and may not. The retreat code is, to put it mildly , convoluted this idea whould only make it more so.
Don
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October 9th, 2005, 09:30 AM
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Major
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Re: Can you change the direction of AI retreat?
Quote:
DRG said:
Units would head towards the nearest RP when they are retreating. Once they get past that point, if they are still in route, I figure they would then start retreating in the "normal" way.
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If this could be done I think it would be a great addition. So in this way you could use the North or South edge as the Rally direction (by placing the RP hex near that edge) to fall back away from the enemy and then once there move East or West toward their actual retreat map edge.
If it can be done with the existing code that would be cool.
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