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October 7th, 2005, 04:34 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
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Re: [Mod] Banner\'s mod : code problem.
Quote:
Jurri said:
Hey, maybe Ulm could have that dark blue background they got on their shields, what do you think? I understand that would break something in the Ermor one, but those blacks could be dark blues, too, if necessary.
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Don't know, I had initially the same idea for the dark blue, but it's not used in heraldry. I have to give it a try.
For Ermor, I'm still unsatisfied with it, I have tried different ones. I liked this one, but it fits more to a pirate crew than to an ancient empire  :
Quote:
Jurri said:
Also, the T'ien C'hi one looks very Russian to me, for some reason... Maybe it's just me. Anyway, I would rather see a kamon or whatever the Chinese equivalent is 
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Hehe, not far from Russia. A member of a french dom2 board suggested to take inspiration from the flag of Mongolia. Quite thematic for barbarian kings  .
Quote:
Jurri said:
I don't quite get the R'lyeh one, but it looks cool, so. Other than those minor things, these look awesome. Competition is getting tougher, it seems (Not that anyone ever uses cosmetic mods, but still )
What sort of software is that? Sounds pretty specialized!
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For R'lyeh, it's an octopus.
And I'm non looking for competition, I use your mod for a long time  . But I discovered heraldic a little time ago and wanted to try making banners respecting (more or less) it's rules for dom 2. It's a good way to learn a little and to give an "historical" feel at the game  .
The soft (in french but basic to use) is called "Maître d'Armes" and can be downloaded here  .
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October 7th, 2005, 05:33 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: [Mod] Banner\'s mod : code problem.
As far as I understand, Ulm could have "a silver (white) crescent on azure (blue) background", but the shades wouldn't be changable. As this is a hobby project, it would be quite easy to edit the Ulm flag's color into that kind of blue.
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October 7th, 2005, 05:54 PM
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Captain
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Re: [Mod] Banner\'s mod : code problem.
Hey, kidding about the competing, of course!
I really like that Ermor design; it's not too piratey to me. Even if it was, pirates are cool! Yarrr...
I should think it would be worth the trouble to fix the Ulm color in a different program. I'll do it for ya, if you want. Of course, that would miss half the point, as then it wouldn't be classical heraldics anymore; maybe it could be the color the French coat of arms is, the lighter blue. (Is that that azure Endo is talking about?)
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October 9th, 2005, 05:25 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
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Re: [Mod] Banner\'s mod : code problem.
OK, changed the Ulm's color. There's the "legal" blue ( yes, it's called azure - last one was sable (black) ) and a dark blue from Ulm's shields. Dark blue looks better, at least more ulmish.
Also tried to redesign the Mictlan's one. I prefer the - meant to be fallen - angel.

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October 10th, 2005, 04:41 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
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Re: [Mod] Banner\'s mod : code problem.
Hi  .
The files have been updated. (Ulm, Mictlan and Ermor changed).
Thanks again for the suggestions and infos  .
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October 11th, 2005, 08:50 PM
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Captain
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Re: [Mod] Banner\'s mod : code problem.
Looking good! Maybe you oughta change the name of the thread, or even start another thread for the release; it's possible that this will be missed otherwise by some.
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October 21st, 2005, 04:39 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
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Re: [Mod] Banner\'s mod : code problem.
OK, I've fought the procrastination and it's finally done. Thanks for your support 
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