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  #1  
Old October 7th, 2005, 07:18 PM
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Pyros Pyros is offline
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Default Re: Can you change the direction of AI retreat?

Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave the Rebels(AI) to retreat towards the land hexes as you will have a better overall result.

cheers,
Pyros

p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
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Old October 7th, 2005, 07:43 PM
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Skirmisher Skirmisher is offline
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Default Re: Can you change the direction of AI retreat?

Quote:
Pyros said:


p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
Not sure exactly,I tried the make half map water option,but I wasnt happy where the beach was,so I started over.
Perhaps I didnt start totally fresh and that carried over to what I have now.Only thing I can think of.
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Old October 7th, 2005, 08:11 PM
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Pyros Pyros is offline
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Default Re: Can you change the direction of AI retreat?

Yes, this is the case.

The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"...
After that action, the only way to make your map a normal map would be to manually alter the condition by shift+$.
Anyway, good luck with your scenario designing work!

cheers,
Pyros
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