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October 7th, 2005, 10:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: creating shipsets
I use DOGA Its easy to learn. Its like building with legos.
http://www.doga.co.jp/english/
Look at my site to see what can be done with DOGA.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 7th, 2005, 11:28 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: creating shipsets
Atrocities, is what you've done with your site done with the L1 version?
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October 8th, 2005, 02:10 AM
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Brigadier General
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Re: creating shipsets
Quote:
inigma said:
Atrocities, is what you've done with your site done with the L1 version?
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Although I am not atrocities, I can tell you that they have nearly all been made with L3.
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A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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October 8th, 2005, 04:27 PM
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Shrapnel Fanatic
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Re: creating shipsets
I used L3 with many custom images and bonus model packs. You can get them from the forum or perhaps they are listed on Todd Zirchers web site.
I have posted a tremendous amount of info about this so do a search for DOGA and read through some of the threads.
Post on the DOGA forum asking for new parts downloads and what not.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 8th, 2005, 05:09 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: creating shipsets
Is it possible to create our own parts with DOGA, or are we limited to only what they provide?
I was thinking of creating parts in Bender or Wings3d and making them available for assembly in DOGA.
I just haven't read enough of the documentation to find out one way or the other.
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October 8th, 2005, 05:21 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
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Re: creating shipsets
One of the interesting perks to L2 and L3 is that while they are shareware, only the movie rendering feature is disabled. For ship set makers and model designers, the programs are fully functional. So, DoGA is essentially a freebie for our needs.
If you're new, I suggest downloading L2 and getting a feel for that before moving on to L3. I have written a translation of the L3 Parts Assembler help files on my DoGA support page, you can also find a tutorial on designing game meshes with DoGA for SEV, and a slew of parts.
http://zircher.iwarp.com/doga
Ed, weren't you working on a SUF export plugin for Wings3D? If so, what the progress on that?
--
TAZ
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October 8th, 2005, 05:54 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: creating shipsets
Yeah, I think I was a while back... never quite got the hang of Erlang... 
Though what would be more useful with SE5 is an .X exporter 
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The Ed draws near! What dost thou deaux?
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October 9th, 2005, 06:14 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: creating shipsets
Most of blenders interface woes can be fixed with 2 things, #1, dont eff with it unless you know what it does, you can find out what it does on the blender.org sites or the elYsiun forums. #2 1 hand on the mouse, 1 hand on the keyboard, and have a hotkey list available. Mouse id for moving things around and clicking number sliders mostly, keyboard is where about 80% of your commands are.
The only thing I haven't nailed down in blender is texturing... but then that is my weak point in many 3D programs......
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October 24th, 2005, 03:07 PM
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Major General
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Join Date: Jan 2005
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Re: creating shipsets
Quote:
zircher said:If you're new, I suggest downloading L2 and getting a feel for that before moving on to L3.
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I don't know as much about DoGA as Zircher does, but I can tell you one thing; I never ever touched any 3D modeler in my life before, but less than 15 minutes after I downloaded L3, I was happily making stuff that wouldn't look bad in a shipset (in fact, some of it actually got into my Bartelian shipset) so I would say jump into L3 rightaway. Like I said, you learn the basics in a few minutes; the palette designer, not much more than five to fifteen to get a basic feel for it. If you learn L2 before you start with L3, it's your own decision, but for my own part I found L3's interface to be rather self-explanatory and I would recommend to start using L3 rightaway.
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October 24th, 2005, 05:03 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: creating shipsets
Wings3d isn't much harder, and will likely be easier to use for SEV.
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