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October 10th, 2005, 11:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: creating shipsets
Woot!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 16th, 2005, 04:13 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: creating shipsets
The .X exporter now supports textures! 
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The Ed draws near! What dost thou deaux?
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October 17th, 2005, 12:21 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: creating shipsets
Yaay!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 24th, 2005, 08:20 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: creating shipsets
that 1500 poly limit, does that aply to Star Fury ships too or is that the SEV limit?
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October 24th, 2005, 10:12 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: creating shipsets
It's not a limit at all. It's just a recommended figure to keep performance in mind. But yeah 1500 is good for bases, and 300-1000 is a good range for ships.
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