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September 29th, 2005, 04:17 PM
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Colonel
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Join Date: Aug 2005
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Re: Q. about magic site - Flesh Eater\'s Isle
and of course you gota w8 a turn for them to be summoned
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October 4th, 2005, 02:38 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Q. about magic site - Flesh Eater\'s Isle
Quote:
Wish_For_Blood_Slaves said:
yeah just discovered the joy of mound fiends last night (never really got into a undead heavy game, until last night)
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I always pray for lots of magic sites with death gems... superb summoning commander/unit spells, devastating ritual attack spells, and deadly combat spells.
Unfortunately my current game I've found only one death site.
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There can be only one.
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October 4th, 2005, 04:20 PM
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Colonel
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Join Date: Aug 2005
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Re: Q. about magic site - Flesh Eater\'s Isle
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery
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October 9th, 2005, 06:00 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Q. about magic site - Flesh Eater\'s Isle
Ok, so, in relation to this, I have a real newbie question. I have sites that say "entering this site allows a leader to summon creature X" - but whenever I give a leader an order to enter a site like that, he is just listed as "entering site" and I can't figure out how to use that to summon beasties.
I know this is an obvious question, but...help?
I'm talking about Ermor in this case, and sites in their homeland.
Thanks,
Alarik
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October 9th, 2005, 06:21 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Q. about magic site - Flesh Eater\'s Isle
The creature will appear next turn in your army setup screen, and you don't pay anything for that (well, except the lost mage-turn).
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October 9th, 2005, 06:30 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Q. about magic site - Flesh Eater\'s Isle
Wait for a turn. Next turn, if a commander was entering the site, the units will be summoned. Think of it as a specialized summoning ritual.
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October 10th, 2005, 07:22 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Q. about magic site - Flesh Eater\'s Isle
Quote:
shovah said:
why not just play a mainly death nation (ermor or ctis) or atleast take pretender with high death and hope for well of misery
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Too many other good spells, items and magic sites from other paths... but my pretender always has some death magic with him.
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October 11th, 2005, 10:19 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Q. about magic site - Flesh Eater\'s Isle
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?
Thanks for the help!
Alarik
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October 11th, 2005, 10:52 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Q. about magic site - Flesh Eater\'s Isle
Quote:
alarikf said:
Ok, cool. A follow-up: if I keep him in the site, does he pop a new beastie out each turn?
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Yes.
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