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Old October 1st, 2001, 04:37 PM
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Taqwus Taqwus is offline
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Default Re: Captains and Governors

Nifty idea, 'tho might be hard to balance -- perhaps they should cost more Organics and fewer Radioactives? An unbalanced resource cost would increase build (training) time...

I notice that you don't have a technology requirement; the most obvious candidate in the default tech tree seems to be Advanced Military Science.

Other ideas, although I haven't checked whether or not the abilities would work --

- Engineering experts.
[AMS + Ship Construction + Repair]

Provides some repair ability (damage control).
MAY provide a tiny maintenance bonus, but be very careful balancing it.


- Astrogation experts.
[AMS + Astrophysics ]

Provides bonus movement points.

- Recon experts.
[AMS + Astrophysics + Sensors]

Advanced form of above. Bonus move, plus
basic passive ECM sensing, MAYBE long-range scanning at a very short range.

- Tactical combat experts.
[AMS]

Possibly bonus combat move, and some +att /
+def.


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