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October 3rd, 2001, 05:38 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: TDM mod -- unplayable on my computer
Well, the problem is (as Q suggested), that you have a really big game with a big map, and also there exist some really big AI empires, then, the AI take a long time to play their turn.
The Aquilaeian and the Pyrochette are the big ones (I'm proud of my babies!!!), and the AI take a looooong time doing their moves.
To run this game you need a lot of patience, or a monster computer.
I have attached the next turn, but you can get the same result, only waiting... How long you must wait, will depend of your computer.
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October 3rd, 2001, 05:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: TDM mod -- unplayable on my computer
Re: the "not responding" tag.
Windows will consider any program which does not refresh its window (or provide some sort of output) after 30 seconds or so, as "not responding". The tag has no further significance.
SE4 only updates the screen between AI turns ("Player x" message), and so easily triggers the "not responding" tag.
__________________
Things you want:
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October 3rd, 2001, 06:00 AM
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Private
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Join Date: Jan 2001
Posts: 29
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Re: TDM mod -- unplayable on my computer
Hang on a second! Are you saying the game is still working? All I have to do is let it keep running -- like go get a burger or something and it will eventually end the turn?
Please confirm. I was certain it was just plain stuck.
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October 3rd, 2001, 11:02 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: TDM mod -- unplayable on my computer
QUOTE:
Hang on a second! Are you saying the game is still working? All I have to do is let it keep running -- like go get a burger or something and it will eventually end the turn?
/QUOTE
Correct. Just wait. On my P133 AI turns can take 10 minutes each or more in the late game. If you want to speed things up:
- get a fastr processor, or more memory.
- kill off a fw AIs or reduce their empires=-)
- play without fighters. They really slow down strategic combat.
- use smaller maps and less AIs.
- Be more patient
Oh, and if you're getting a burger, I'll have a double bacon with cheese=-)
*dogscoff is now hungry...
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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October 3rd, 2001, 03:11 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: TDM mod -- unplayable on my computer
quote: Originally posted by Master Belisarius:
The Aquilaeian and the Pyrochette are the big ones (I'm proud of my babies!!!),
You should be! The Pyrochette are always pains in the @$$, but the Aquilaeian are superb. They are nearly always in first place in my games by a bunch (playing low tech start, large quadrant, high bonus), and are usually almost MEE. Their ship designs also give me more trouble than any others.
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October 4th, 2001, 09:05 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: TDM mod -- unplayable on my computer
quote: Originally posted by dogscoff:
<snip>
On my P133 AI turns can take 10 minutes each or more in the late game. If you want to speed things up:
- get a fastr processor, or more memory.
Tell me about it. I had a PII, 266MHz, 64M RAM, and turns in mid- to late- game were taking 5 minutes per major AI. Of course, I finally decided to get a new computer (P4, 2GHz, 256M RAM), and turns are FAST. Oh yeah, I'm running Windoze 2000 now too. Haven't had a chance to run a game long enough to see how stable it is, nor how long turns take in lategame, but still...
quote: Originally posted by dogscoff:
<snip>
Oh, and if you're getting a burger, I'll have a double bacon with cheese=-)
*dogscoff is now hungry...
Again with the burgers... why not Thai food? Or Indian? (Oh, how I love curry...)
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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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October 5th, 2001, 12:48 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: TDM mod -- unplayable on my computer
Mmmm... Curry...
*dgscofs kyboad horts ut du t drool...
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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