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  #1  
Old October 13th, 2005, 12:01 PM

narwan narwan is offline
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Default Re: Reactive Armour in winMBT

Oops, I only now saw you did say 'bounce of the SIDE of a T72 turret', not the front.
Did some more checking, side armor for T72's goes from 20 to 42 although most have 40 (russian ob again). Should be enough for a milan to go through IF you hit it at a right angle and if no other anti-heat protection kicks in. But side hits are often angled, leading to quite high relative armor scores. The turrets are also designed to help deflect rounds (and/or its blast) besides just stopping them. I'm not sure if and how that's incorporated in the game but I can well imagine that the more angle, the bigger the chance of getting a 'bouncer'. Combined with the variable actual penentration of HEAT rounds it may well have been that the low actual penetrators hit but didn't get through and the high actual penetrators bounced off. Which would have made for a lucky T72 indeed!

Narwan
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Old October 16th, 2005, 06:17 PM

PN79 PN79 is offline
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Default Re: Reactive Armour in winMBT

Hi all
I think that ERA should work in different way than now in winSPMBT. Now ERA stop completely penetrator or do nothing against penetrator.
Some years ago there was patch for original SPMBT and there ERA did not stop penetrator completely but multiplied "steel" armor. - I think that this is way how ERA works.
So my figures:
1) for "basic" ERA
- multiply armor by 1.5 to 2 against HEAT penetrator
2] for "advanced" ERA
- multiply armor by 2 to 3 against HEAT penetrator
and by 1.25 to 1.5 against AP/Sabot penetrator

So what do you think about?
Regards
Pavel Novak
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