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  #11  
Old October 3rd, 2001, 05:53 AM
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Default Re: TDM mod -- unplayable on my computer

Re: the "not responding" tag.

Windows will consider any program which does not refresh its window (or provide some sort of output) after 30 seconds or so, as "not responding". The tag has no further significance.
SE4 only updates the screen between AI turns ("Player x" message), and so easily triggers the "not responding" tag.
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  #12  
Old October 3rd, 2001, 06:00 AM

Samurai Samurai is offline
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Default Re: TDM mod -- unplayable on my computer

Hang on a second! Are you saying the game is still working? All I have to do is let it keep running -- like go get a burger or something and it will eventually end the turn?

Please confirm. I was certain it was just plain stuck.
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  #13  
Old October 3rd, 2001, 11:02 AM
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Default Re: TDM mod -- unplayable on my computer

QUOTE:
Hang on a second! Are you saying the game is still working? All I have to do is let it keep running -- like go get a burger or something and it will eventually end the turn?
/QUOTE

Correct. Just wait. On my P133 AI turns can take 10 minutes each or more in the late game. If you want to speed things up:
- get a fastr processor, or more memory.
- kill off a fw AIs or reduce their empires=-)
- play without fighters. They really slow down strategic combat.
- use smaller maps and less AIs.
- Be more patient

Oh, and if you're getting a burger, I'll have a double bacon with cheese=-)


*dogscoff is now hungry...

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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  #14  
Old October 3rd, 2001, 03:11 PM

Krakenup Krakenup is offline
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Default Re: TDM mod -- unplayable on my computer

quote:
Originally posted by Master Belisarius:
The Aquilaeian and the Pyrochette are the big ones (I'm proud of my babies!!!),
You should be! The Pyrochette are always pains in the @$$, but the Aquilaeian are superb. They are nearly always in first place in my games by a bunch (playing low tech start, large quadrant, high bonus), and are usually almost MEE. Their ship designs also give me more trouble than any others.

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  #15  
Old October 4th, 2001, 09:05 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: TDM mod -- unplayable on my computer

quote:
Originally posted by dogscoff:
<snip>
On my P133 AI turns can take 10 minutes each or more in the late game. If you want to speed things up:
- get a fastr processor, or more memory.



Tell me about it. I had a PII, 266MHz, 64M RAM, and turns in mid- to late- game were taking 5 minutes per major AI. Of course, I finally decided to get a new computer (P4, 2GHz, 256M RAM), and turns are FAST. Oh yeah, I'm running Windoze 2000 now too. Haven't had a chance to run a game long enough to see how stable it is, nor how long turns take in lategame, but still...

quote:
Originally posted by dogscoff:
<snip>
Oh, and if you're getting a burger, I'll have a double bacon with cheese=-)


*dogscoff is now hungry...



Again with the burgers... why not Thai food? Or Indian? (Oh, how I love curry...)

------------------
L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq-&gt;Fq+ Nd+++ Rp G++ Mm++ Bb---
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  #16  
Old October 5th, 2001, 12:48 PM
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Default Re: TDM mod -- unplayable on my computer

Mmmm... Curry...


*dgscofs kyboad horts ut du t drool...

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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