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October 15th, 2005, 01:30 PM
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Corporal
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Join Date: Jul 2004
Location: Lede, Belgium.
Posts: 61
Thanks: 1
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Re: Vanheim - help wanted.
Quote:
magnate said:
I would pay for these extra paths by getting rid of your growth scale. With Order 3 you will have no money problems so a death scale would be fine.
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If you want to bloodhunt isn't it advisable to take a slight growth scale ?
To compensate for the losses and/or to let your provinces grow above 8000 pop where your Blood Hunts apparently stop reducing pop ?
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October 15th, 2005, 01:33 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Vanheim - help wanted.
it may be advisable but i sure never do ;p
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October 15th, 2005, 01:43 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
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Re: Vanheim - help wanted.
Arch is a veritable Prince of Death (scales), and his Vanheim is the leading power in Truper's Revenge, so his advice shouldn't be taken lightly. On the other hand, I've yet to see any evidence that he's doing any serious Blood hunting.
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October 15th, 2005, 01:49 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Vanheim - help wanted.
Quote:
archaeolept said:
it may be advisable but i sure never do ;p
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Same here. 
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October 15th, 2005, 01:57 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Vanheim - help wanted.
Blood Hunting always reduces population, but with 8000+ pop it will take too long for it to be noticed in the game. Of course, patrolling will bring it down much too quickly, so you'll have to reduce taxes. It seems most people prefer three hunters and zero taxes. The really big difference comes around 5000 people. Below that, it is really hard to find slaves.
Of course, in long games Growth is invaluable, and Death+Misfortune can result in grim events. I usually don't sacrifice that much for a multitude of low blessings. I counted 6 level 4s. I would only have taken Water and Blood, and possibly Earth for mages, leaving the other paths to minimum levels required for boosters. As an example, a Nature 2 pretender can achieve Nature 5 through boosters: N2 -> Thistle Mace, N3S1 -> Moonvine Bracelet, N4 -> Treelord's Staff (+2 levels, but replaces Thistle Mace). And I would leave out Air and Earth if I weren't going for bless, as the national mages cover those two well.
Vanir and Valkyries have awesome defence, but aren't as good on the damage dealing end, so each of Water, Blood and Fire are good blessings. Fire doesn't actually deal more damage until Fire 9, but the flaming weapons make a huge difference. On the other hand, Blood 9 is nigh useless (a chance of cursing the one who killed the unit), but it helps a lot on lower levels. And Water 9 makes your blessed units untouchable by almost all enemy warriors, and gives both them and your mages quickness. As it stacks with the one available from e.g. Boots of Quickness, it is also very powerful.
Also, don't forget to script your Huskarl forces to Fire instead of Attack closest. Those Javelins do make a difference. Unfortunately the better Hirdmen don't carry Javelins. I'd love to be able to use Javelin forces boosted with Strength of Giants and, much later, Rush of Strength.
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October 15th, 2005, 02:33 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Vanheim - help wanted.
just a question, would bless quickness+ the spell+ jade armour+ boots of quickness let me cast 5 spells a turn? (4 quickness+1 normal)
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October 15th, 2005, 02:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Vanheim - help wanted.
Quote:
shovah said:
just a question, would bless quickness+ the spell+ jade armour+ boots of quickness let me cast 5 spells a turn? (4 quickness+1 normal)
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The spell would not stack with any items, but would stack with the 50% quickness bless. Heroic quickness would also stack.
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October 15th, 2005, 02:47 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Vanheim - help wanted.
so how many spells per turn would all the items+bless give?
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October 15th, 2005, 02:49 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Vanheim - help wanted.
Quote:
shovah said:
so how many spells per turn would all the items+bless give?
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Jade armour, boots of quickness and the spell all do the same thing and only one will have an effect. So, the spell plus bless would give you 2 spells per turn, and 3 every other turn.
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October 15th, 2005, 02:52 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Vanheim - help wanted.
nice ,maybe i can finds a good use for this
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