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  #1  
Old October 15th, 2005, 01:30 PM

Borg Borg is offline
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Default Re: Vanheim - help wanted.

Quote:
magnate said:
I would pay for these extra paths by getting rid of your growth scale. With Order 3 you will have no money problems so a death scale would be fine.
If you want to bloodhunt isn't it advisable to take a slight growth scale ?
To compensate for the losses and/or to let your provinces grow above 8000 pop where your Blood Hunts apparently stop reducing pop ?
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  #2  
Old October 15th, 2005, 01:33 PM
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archaeolept archaeolept is offline
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Default Re: Vanheim - help wanted.

it may be advisable but i sure never do ;p
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  #3  
Old October 15th, 2005, 01:43 PM
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Default Re: Vanheim - help wanted.

Arch is a veritable Prince of Death (scales), and his Vanheim is the leading power in Truper's Revenge, so his advice shouldn't be taken lightly. On the other hand, I've yet to see any evidence that he's doing any serious Blood hunting.
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  #4  
Old October 15th, 2005, 01:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vanheim - help wanted.

Quote:
archaeolept said:
it may be advisable but i sure never do ;p
Same here.
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  #5  
Old October 15th, 2005, 01:57 PM
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Endoperez Endoperez is offline
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Default Re: Vanheim - help wanted.

Blood Hunting always reduces population, but with 8000+ pop it will take too long for it to be noticed in the game. Of course, patrolling will bring it down much too quickly, so you'll have to reduce taxes. It seems most people prefer three hunters and zero taxes. The really big difference comes around 5000 people. Below that, it is really hard to find slaves.

Of course, in long games Growth is invaluable, and Death+Misfortune can result in grim events. I usually don't sacrifice that much for a multitude of low blessings. I counted 6 level 4s. I would only have taken Water and Blood, and possibly Earth for mages, leaving the other paths to minimum levels required for boosters. As an example, a Nature 2 pretender can achieve Nature 5 through boosters: N2 -> Thistle Mace, N3S1 -> Moonvine Bracelet, N4 -> Treelord's Staff (+2 levels, but replaces Thistle Mace). And I would leave out Air and Earth if I weren't going for bless, as the national mages cover those two well.

Vanir and Valkyries have awesome defence, but aren't as good on the damage dealing end, so each of Water, Blood and Fire are good blessings. Fire doesn't actually deal more damage until Fire 9, but the flaming weapons make a huge difference. On the other hand, Blood 9 is nigh useless (a chance of cursing the one who killed the unit), but it helps a lot on lower levels. And Water 9 makes your blessed units untouchable by almost all enemy warriors, and gives both them and your mages quickness. As it stacks with the one available from e.g. Boots of Quickness, it is also very powerful.


Also, don't forget to script your Huskarl forces to Fire instead of Attack closest. Those Javelins do make a difference. Unfortunately the better Hirdmen don't carry Javelins. I'd love to be able to use Javelin forces boosted with Strength of Giants and, much later, Rush of Strength.
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  #6  
Old October 15th, 2005, 02:33 PM

shovah shovah is offline
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Default Re: Vanheim - help wanted.

just a question, would bless quickness+ the spell+ jade armour+ boots of quickness let me cast 5 spells a turn? (4 quickness+1 normal)
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  #7  
Old October 15th, 2005, 02:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vanheim - help wanted.

Quote:
shovah said:
just a question, would bless quickness+ the spell+ jade armour+ boots of quickness let me cast 5 spells a turn? (4 quickness+1 normal)
The spell would not stack with any items, but would stack with the 50% quickness bless. Heroic quickness would also stack.
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Old October 15th, 2005, 02:47 PM

shovah shovah is offline
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Default Re: Vanheim - help wanted.

so how many spells per turn would all the items+bless give?
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  #9  
Old October 15th, 2005, 02:49 PM

quantum_mechani quantum_mechani is offline
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Default Re: Vanheim - help wanted.

Quote:
shovah said:
so how many spells per turn would all the items+bless give?
Jade armour, boots of quickness and the spell all do the same thing and only one will have an effect. So, the spell plus bless would give you 2 spells per turn, and 3 every other turn.
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  #10  
Old October 15th, 2005, 02:52 PM

shovah shovah is offline
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Default Re: Vanheim - help wanted.

nice ,maybe i can finds a good use for this
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