|
|
|
|
 |

October 16th, 2005, 12:01 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Vanheim - help wanted.
Earth Attack and Mind Hunt also don't work against units busy hiding. Leprosy, Fires from Afar, Murdering Winter and Flames from the Skies should work fine, though, but that will only be a threat for them if:
A) They are in the same province as a big army of yours.
B) The enemy is using Astral Window to count how many units you have exactly and notices an increase in a province where there are Devils.
Even in these situations, your scouts still have a pretty good chance of making it through, and keeping them somewhere quiet should greatly increase their life expectancy. Alternatively, just put them somewhere under the sea, where they will be immune to everything except Leprosy (I think).
|

October 16th, 2005, 01:20 PM
|
|
Sergeant
|
|
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanheim - help wanted.
Er ... but devils aren't amphibious, so doesn't that kind of defeat the object? Don't the devils just die as soon as they arrive in the underwater province??
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
|

October 16th, 2005, 01:26 PM
|
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanheim - help wanted.
unless you have it ona water mage such as a mictain rain priest
|

October 16th, 2005, 01:38 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Vanheim - help wanted.
I thought they were, since Amphibious critters are so common these days.
The devil ought to survive for one turn though (even on their own), so it could be brought back on the shore safely, so long as you have two amphibious commanders to ferry the devils around.
Paranoia can't hurt!
|

October 16th, 2005, 02:00 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Vanheim - help wanted.
Are you sure they will survive the one turn? I tested with recruiting aquatic units with #secondshape on land, and they all died before I saw them (i.e. on the turn I got them).
BTW, that didn't work, so we can't change independents/magic site units into Oceania units.
|

October 16th, 2005, 02:52 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Vanheim - help wanted.
I'm sure I deserve a good beating. I got mixed up with Poke in the Eye, where Aquatic units left stranded on the shore get one turn of leeway, and vice versa. It doesn't work that way for units you actually recruit.
Thetis' Blessing does work, but nothing else seems to: the bloody devils don't appear to be generated along with their commander, even if said commander already has devils (at least my Deep Seer couldn't get that to work).
On a related note, is it actually possible to get an horror attack because of Soul Contracts? The aforementioned command (and a scout) have been carrying a Contract for at least one hundred turns, and they are still alive and kicking with Research orders. First death, after 150 turns of Contract-carrying, so I guess it does work - slowly.
|

October 16th, 2005, 03:04 PM
|
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanheim - help wanted.
just dont take forbidden light if you dont like horror attacks 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|