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November 15th, 2001, 12:14 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
I will try again to post.
The default cultural values are not balanced and neutral is not really a playable culture. I balanced the cultures based on the equivalent number of racial points required to achieve the same effect. The base value of 800 was determined by giving the neutral cultrue a 2 value in all categories. All other cultures where adjusted to equal 800. Excel spreadsheet included as documentation.
Wrong files in zip file - sorry. Have updated. Hope it takes
[This message has been edited by Jourin (edited 19 November 2001).]
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November 15th, 2001, 12:17 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Attached is a resource/production mod that adds storage capacity to production and supply facilities and drastically makes population more important.
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November 15th, 2001, 12:08 PM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
in your upgraded formations.txt posted in this thread, there is 2 typos in "Compact" formation: a blank line between Position 4 Xpos line and Position 4 Ypos line, and an additional space before "Ypos" in Leader position line, which cause an error in the game's routines.
Please, can you modify the posted file?
Thanks and best regards.
Marco.
[This message has been edited by Marco (edited 15 November 2001).]
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November 15th, 2001, 03:23 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
Marcos,
Send me your txt file, I have looked over the one posted and have downloaded it a number of times. I do not see any blank lines nor do I get any errors ingame. This is really confusing????
dracus@swirve.com
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November 16th, 2001, 12:20 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
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November 16th, 2001, 10:06 AM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
For Dracus,
I'm very sorry, I checked and you're right, some error occurred in my computer maybe in overwriting the new formation file over the older or in downloading the new file from this site yesterday. Now, after a new fresh download and overwrite, my game run correctly.
Thank you for the support and, off course, for eyecandy and event mods.
Marco.
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November 17th, 2001, 03:39 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!
capnq's Hypermaze Mod v1.1 "Lite"
Adds a new quadrant type with hyperspace systems. This is the "lite" Version, which doesn't use the custom background bitmaps that the "full" Version includes.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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