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  #1  
Old December 5th, 2001, 06:30 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

quote:
We would like all of the mods to be compatible with the ModLauncher created by Matryx.
Someone should pester Matrix to move his launcher to the new downloads area, then.
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Old December 5th, 2001, 08:11 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

As requested I am posting detailed instructions for making mods 'Compatible' with the ModLauncher to be included on the new SE:IV GOLD.

Firstly, there is only one file that needs to be created in addition to your regular mod files.
This file merely contains information about your mod, the author, and other things.
It should be named 'modinfo.txt' and should reside in the ROOT of your mod's directory.
For example, if you've just made Pirates'n'Nomads but want to create a modinfo.txt so the mod can be used with the modlauncher you would go into your SEIV directory, then into your Pirates'n'Nomads Directory (or whatever it's called) and create it there.

The contents of the ModInfo.txt should be as follows (note: linenumber || item || comment): -
The links in my signature will let you download the mod launcher so you can a. use it; and b. test your modinfo.txt.

If you have any problems with this don't hesitate to contact me on ModLauncher@Matryx.org.uk

Edit: should be more readable now and not Uber-Wide

Edit2: Oh, it's spelt MATRYX With a 'Y'

[ 05 December 2001: Message edited by: Matryx ]

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  #3  
Old December 5th, 2001, 08:33 PM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Capnq - ask and ye shall receive...
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Old December 6th, 2001, 01:44 AM

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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Hey hey hey! I got alot of fleets I'd like to see on this CD. I'll do one a night. I'm adding maker info and everything nice.

Are MM/Shrapnel going to rate anything that goes on? I highly suggest that you check everything on your CD works before putting it on. That basically includes checking the AI to make sure it doesn't crash the game on-load.
If you find a bug, just reject them, and send the person an e-mail saying. Sorry. . get it fixed before dd,mm,yy or else its not on the Cd.

So enjoy the Angelican Regency Fleet first.

I'D LIKE TO BE INCONVINIENT AND ASK THAT ALL MY FLEETS THAT I SUBMIT BE ADDED TO ONE ZIPFILE, PROVIDING ONE UNZIPPING PROCEDURE/INSTALLATION FOR ALL MY FLEETS MAKING IT MORE CONVINIENT FOR OTHERS.
I acn't upload them all at once, I am prepared to interact with the compiler to get the best results. In this scenario: Presentation, Intergrity and Ease-of-Use is EVERYTHING.

(okay, how do I attach)
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Old December 6th, 2001, 01:55 AM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Markavians - I don't think the new format allows direct attachments in the forum. What you can do is upload to the archive here:

http://www.shrapnelgames.com/cgi-bin...&f=50&t=000001

and then put the link to it in this thread if you want everyone to know where you put it - including me But either way I will get it.

Thanks
-TG
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Old December 6th, 2001, 08:11 PM

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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Noticed that the actual culture mod zip file did not make it to this post.

Like the new way to upload files, much easier.

Culture Mod
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  #7  
Old December 7th, 2001, 05:27 AM
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Default Re: POST DEFINITIVE MODS/PROGRAMS HERE!!!

Version 1.2 of my Hypermaze Mod is now posted. v1.2 adds compatibility with Matryx's SE4 Launcher.
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