|
|
|
 |

October 18th, 2005, 03:01 AM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: Dominion Killing
Pretty much what QM said really.
I've started using dominion much more aggressively in my games. But its quite hard to kill off an enemy capital, but it is possible, though Im not sure how easy with most races.
The mage priest thing is as QM said, makes it easier.. blood sacrifice nations have an advantage in this area though.
Preaching will never directly increase the spread of dominion for neighbouring regions. It can only ever increase the dominion inside the region being preached. When a temple is built within a region it causes a special chance to increase dominion based on the current level of dominion there. It is this 'temple' check that can spread dominion to adjacent provinces. When a temple check successfuly does get an increase in its region there is a chance it will be in a random adjacent one. As preaching can help increase current region dominion only it just helps along the chance that a temple might spread nearby.
Thats the basics as i understand them, although there are quirks to dominion spread, Your god sends it out in all sorts of odd ways and it seems to travel in wierd direction sometimes too. Not sure how that one works at all. Is it based on population size ? or region type ? so its harder for worship to spread over impenetrable mountains etc ?
Either way if you want to slay enemy dom. Build temples around a capital and get them preached up to as high as you can as fast as you can and hope the temples do the work for you.
SPiro
|

October 18th, 2005, 03:15 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Dominion Killing
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

October 18th, 2005, 04:50 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Dominion Killing
I wasnt particularly interested in the mechanics of dominion spread but rather how dominion was used as a weapon. And whether that could be used solely to defeat another player. From what people are saying here, its just an auxiliary weapon so you cant use it alone. I did hear one story of a player using Arco GE Skeptics to dominion-kill another player, but I didnt ask if it was as part of a larger war.
On a side note, I believe that the stealth number for Skeptics is wrong. I've been playing around with them a little and they get caught far less than I would expect of a st(0) unit. IMO, they act more like bards or spies in terms of intel and stealth. Anyone else experienced that?
|

October 18th, 2005, 05:05 PM
|
Corporal
|
|
Join Date: Jun 2004
Location: England
Posts: 167
Thanks: 1
Thanked 4 Times in 1 Post
|
|
Re: Dominion Killing
The mechanics are integral as to how its possible to use it as a weapon. I suppose the top and bottom of it is.
If the enemy is holding his capital blood nations would have the best chance of flattening his dominion provided you could maintain temples around his capital.
If you have his capital seiged. Then Inquisitors and Skeptics etc would work well.
Spiro
|

October 18th, 2005, 05:15 PM
|
Corporal
|
|
Join Date: Aug 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominion Killing
One of the people I play with has a very effective dominion-killing strategy with Ctis(Miasma). Pretty hard to stop a dominion push when your preachers/sacrificers are dying from disease.
|

October 18th, 2005, 07:05 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Dominion Killing
miamasa with a temple and 1 or 2 juggernaughts per province 25 or 30 gems for something hard to kill that spreads dominion like a prophet seems good to me
|

October 19th, 2005, 07:00 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Dominion Killing
But if a player can have 1 or 2 Juggernaughts per province, he doesn't have to dominion-kill his opponent. With that many pearls, he could do some insane things like empower mages for Nether Gate and summon hordes of Nether Warriors.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|