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October 18th, 2005, 03:12 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Orcs, Elves, and the One Cliché to Rule Them A
Troll Moose Knights are indeed in Dom2 already, there is a whole troll only poptype that only appears on a map when scripted. Yoiu can recruit trolls, war trolls, troll moose knights and troll kings from that one.
Kristoffer, what would you guys say to putting Conquest of Elysium as an extra on the Dom3 CD? I don't think you're getting any revenue out of that one as things stand, and its seriously old, but it would certainly give you good publicity if nothing else. If you feel like it, of course.
As for the generic orcs, elves etc, carbon copied from D&D and AD&D, no thank you. I like the Dominions setup the way it is right now, and adding the generics that appear everywhere else would be a detracting flavor from the game.
Something that might be ineteresting would be a nation of crossbreeds, with perhaps two or three types of (more or less worthless) autospawn units and recruitable stuff similar to some of the things that the current corssbreeding spell does. I'm envisioning something along the lines of the Scarred from Holly Lisle's Secret Texts trilogy, if you've happened to read that one. Basically, excessive overuse of a particularly nsty kind of blood magic caused a world wide catastrophe and the backlash of magical energy caused whole nations to mutate into essentially different species or at least subspecies of similar strains, some of which could interbreed and some of which could not. Normally the backlash would have just killed all the victims, but the gods intervened and just caused them to change. A very interesting world, that one, and could give some really good ideas.
Edi
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October 18th, 2005, 04:16 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Orcs, Elves, and the One Cliché to Rule Them A
I really don't like those moose units.
I've never been that thrilled by C'tis, either. They seem slightly out of place in world dominated by humans and humanoids.
I'd still like to see a Middle Eastern nation with fire and air magic, dervishes, fakirs, hashishim, janisseries and so on.
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October 18th, 2005, 05:58 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
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Re: Orcs, Elves, and the One Cliché to Rule Them A
Ironically, I was thinking along this line the other night as I finished book 5 of the Conan series. I was thinking how "fresh" it is to be reading "fantasy" books without elves, dwarves, orcs, etc and also how much the world of Conan reminds me of Dominions. Seriously!
It has diverse races and cultures and swords and sorcery and demons and devils and gods and pretenders and high priests and undead warlocks and barbarians and ghouls and the list goes on and on.
Point is, I'm loving it and would much prefer if Dom3 kept away from Tolkien-esque races in favor of more mythological ones.
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October 18th, 2005, 07:55 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Orcs, Elves, and the One Cliché to Rule Them A
Quote:
Sandman said:
I've never been that thrilled by C'tis, either. They seem slightly out of place in world dominated by humans and humanoids.
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I hear ya. C'tis would seem more interesting to me if it was a human Egyptian-modelled nation.
Abysia seems funky to me, too, and I'm not too sure about the giants, either. I wish the devs had stuck with the human motif for all nations.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 18th, 2005, 08:10 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Orcs, Elves, and the One Cliché to Rule Them A
Quote:
Reverend Zombie said:
Quote:
Sandman said:
I've never been that thrilled by C'tis, either. They seem slightly out of place in world dominated by humans and humanoids.
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I hear ya. C'tis would seem more interesting to me if it was a human Egyptian-modelled nation.
Abysia seems funky to me, too, and I'm not too sure about the giants, either. I wish the devs had stuck with the human motif for all nations.
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Heretics! Burn them at the stake!
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October 18th, 2005, 10:45 PM
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Second Lieutenant
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Re: Orcs, Elves, and the One Cliché to Rule Them A
Quote:
quantum_mechani said:
Heretics! Burn them at the stake!
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Amen, brother! C'tis are my favorite nation, beyond a shadow of a doubt. And I like how they tie into Ermor's story.
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October 19th, 2005, 07:30 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Orcs, Elves, and the One Cliché to Rule Them A
You should have seen my face that time a weatherman mentioned a low-athmospheric pressure approaching from west, over the glacier of Jotunheim...  I live in Finland, and the fact that the myths inspiring both Vanheim and Jotunheim have been born very close has always intrigued me. I've gathered tips and bits of information, and enjoyed it a lot. I think Jotunheim has much deeper roots in mythology than, say, Ulm in history.
I agree in that C'tis could be more clearly Egypt-inspired, I still wouldn't change them into humans. The fact that they thrive in warm, not hot, conditions but are severely handicapped in cold is interesting. The Life-Death cycle isn't really visible in Dominions simply because there isn't much healing. Maybe Dominions III will bring us another reason for the C'tissians standing for the nation of unchanging perfection. Have you ever noticed C'tis AI casting Burden of Time seemingly more often than other AIs? 
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