.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old October 18th, 2005, 09:32 PM
Hunpecked's Avatar

Hunpecked Hunpecked is offline
Sergeant
 
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
Hunpecked is on a distinguished road
Default Re: Fighters are broken. Can we fix them?

Iron Giant writes:

"In a game like SEIV, I should be allowed to come up with my own tactics and carry them through the whole game."

Well, I don't think a game designer is under any obligation to ensure that a particular weapons system is useful under all circumstances. In fact, I'd argue that the play is more interesting if players are forced to re-evaluate their design strategies as game tech advances. In any case, it would seem to be a moot issue given the modding possibilities in SE IV.

"The fact that fighters in a stack only can fire on one ship..."

One of many simplifications in the game, and probably not the worst.

"...and damage flowing to multiple fighters in a stack?"

Not necessarily broken; Iron Giant may be taking the game too literally here. The game is a simplified simulation of "real" events. What we see as a single "shot" may be thought of as the composite result of multiple salvoes at multiple targets in a stack.

Another example: In stock the first fighters lost in a stack disappear without a fuss, but the last goes up in a spectacular fireball. So does that mean the last fighter is packing some pyrotechnic device the others aren't, or is it just eye candy to signal the elimination of the stack?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.