Re: Newbie questions at turn ~50 of a PBW game
Welcome aboard.
1. Racial traits.
Hrm. I suppose you're talking about trading the technologies themselves. If you don't have the prerequisite racial trait(s), if any, you won't be able to get the technology itself -- through trade, theft, or analysis.
The best that you can do is build ships and trade those, but if it has tech you don't understand, you still won't be able to "edit" it by refitting.
2. Nope. No mine recovery once launched. You can try to detonate them, if you're up against the unit-in-space limit.
3. I've had ships take 5 years to build, with SY III and no penalties; Stellar Manipulation is expensive, after all. No, you can't use multiple shipyards to speed up construction on one project. You could emergency build the Last 15 turns (=> 10 turns, but then 10 turns of 25% rate).
Population, racial bonuses, culture bonuses, and shipyard type matter. I don't remember whether happiness does, beyond not rioting; it's important enough already for the resource bonuses that I try to keep everybody at Jubilant.
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-- The thing that goes bump in the night
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