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  #1  
Old October 19th, 2005, 03:42 AM
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Default Re: Fighters are broken. Can we fix them?

If you remove auto-firing from PDC, you will probably see a huge difference in the results... Another option I like is splitting PDC into at least 2 different weapons: one that targets seekers and one that targets fighters (and possibly drones). PDC is particularly bad because it nerfs both fighters and seekers simultaneously...

Starhawk said:
Fyron "preconception" has nothing to do with it, have you ever considered what I pointed out about the fact that most planets would be so riddled with AAA cannons that fighters would get dusted? ...


If you have no PDC or shields on WPs on the planet, you have absolutuly no AA or other defenses. Planetary defenses work against fighters just the same as ships.

Who said that fighters have to enter the atmosphere to attack the colony? They can fire their weapons at the surface from orbit just the same as ships (not that this makes much sense beyond specially designed bombs in the first place... but I digress). Also, there is no reason why they could not carry bombs. You do not need a huge vessel to drop nuclear bombs. Nuclear bombs are getting smaller all the time. I'd imagine you wouldn't need very large shells to carry fusion bombs in 400 years. Fighters would probably be better suited to bombing planets anyways, since they do not present a large tacget to weapons on the ground.

If there are no WPs or other defensive units, the planet is undefended. It doesn't matter how many people there are; they will all die from the bombs.

Having fighter squadrons defending your worlds represents the effort of the people to defend themselves. Once they are gone (and other units), there is nothing stopping the attacking fighters from dropping their bombs.

Fyron the only way to conquer a system with fighters is if it's a poorly defended frontier system that the guy doesn't much care about protecting in the first place.

I'm not really sure what exactly I said that this is contesting. I would say that it is consistent with PDC obliterating fighters easily, however.

Fighters are good in large scale fleet battles supporting capital ships...

I'd assert that they are good for no such things in the stock game. They are way too easy to kill to be worth much. I've defeated many a PBW opponent trying to use fighters, and I do not even recall a single relevant defeat to a fighter-using opponent...

I know I sound like one of those old naval 'big guns are best' admirals but in space Big ships would be best just about every way you hack it, fighters or fighter like ships would be too small and have to little fuel and to light of weapons to be of any great risk to capital ships in RL...

To hell with being able to get forces where you need them on the "battlefield," eh? And being more or less untargetable by big guns, able to zip about to fire missiles at the capital ships, is useless as well? There is a lot more to warfare than just firepower and size...

I mean if we ever got a flying ship (not saying space saying FLYING) that did not rely on helium or some such explosive material and with decent PD you'd probobly be seeing a steady decline in fighter usage.

Just like cruisers and battleships made frigates, PT boats, and destroyers disappear? All navies in the future will necessarily consist of a wide variety of sizes of ships... Bigger is only better for certain roles. Not to mention exponentially more expensive... I don't think flying ships would reduce the number of fighter jets used much at all.
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Old October 19th, 2005, 07:07 AM
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Default Re: Fighters are broken. Can we fix them?

I will bet that there are at least a 100 posts or threads dealing with the weak arse fighter situation. Its good that the topic keeps coming up.
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Old October 19th, 2005, 07:12 AM
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Default Re: Fighters are broken. Can we fix them?

Just like cruisers and battleships made frigates, PT boats, and destroyers disappear? All navies in the future will necessarily consist of a wide variety of sizes of ships... Bigger is only better for certain roles. Not to mention exponentially more expensive... I don't think flying ships would reduce the number of fighter jets used much at all.

Does not quite fit Fyron a frigate is designed to do different tasks then a destroyer and a cruiser.


I was on a modern Frigate a while and that thing was cool as hell to me but when I stepped aboard an Arleigh Burke (sp?) Destroyer it was obviously a more impressive ship with more numerous weapons and more firepower.

I saw a cruiser and that thing was jaw dropping to me (I've never seen a carrier in person but I hear they'll knock your sox off) But it served a different role in a carrier group then both frigates AND destroyers.

Frigate:
The guided missile frigates (FFG) bring an anti-air warfare (AAW) capability to the frigate mission, but they have some limitations. Designed as cost efficient surface combatants, they lack the multi-mission capability necessary for modern surface combatants faced with multiple, high-technology threats. They also offer limited capacity for growth. Despite this, the FFG 7 class is a robust platform, capable of withstanding considerable damage. This "toughness" was aptly demonstrated when USS Samuel B. Roberts struck a mine and USS Stark was hit by two Exocet cruise missiles. In both cases the ships survived, were repaired and returned to the fleet. USS Stark was decommissioned in May 1999.

The Surface Combatant Force Requirement Study does not define any need for a single mission ship such as the frigate and there are no frigates planned in the Navy's five-year shipbuilding plan.

Destroyers:

Destroyers and guided missile destroyers operate in support of carrier battle groups, surface action groups, amphibious groups and replenishment groups. Destroyers primarily perform anti-submarine warfare duty while guided missile destroyers are multi-mission [Anti-Air Warfare (AAW), Anti-Submarine Warfare (ASW), and Anti-Surface Warfare (ASUW)] surface combatants. The addition of the Mk-41 Vertical Launch System or Tomahawk Armored Box Launchers (ABLs) to many Spruance-class destroyers has greatly expanded the role of the destroyer in strike warfare.[/b]

Cruisers
Modern U.S. Navy guided missile cruisers perform primarily in a Battle Force role. These ships are multi-mission [Air Warfare (AW), Undersea Warfare (USW), and Surface Warfare (SUW)] surface combatants capable of supporting carrier battle groups, amphibious forces, or of operating independently and as flagships of surface action groups. Cruisers are equipped with Tomahawk cruise missiles giving them additional long range strike mission capability.[/b]

That comes from http://www.navy.mil/

Anyway my point is Bigger is better if they are on the same "dimensions" think about it say a capital ship has 12 main guns and lets add to this now the ability of 3 dimensions to PLACE weapons as well (top sides bottom) that gives the capital ship a choice of a LOT of weapons including secondary gun batteries counter missile missiles.

Anti-fighter missiles (Think about how many AMRAM missiles a destroyer sized vessel cold sling in it and still have room for primary weapons if they got rid of the helicopters) NOW since most modern warfare is missile based lets say you have fifteen fighters each carrying 2 shipkiller missiles (they'd have to be big remember as most ship killers are HUGE compared to fighter killers) so that's possibly 60 missiles.

Now let's say the capital ship has something like modern CIWIS and AEGIS, it's already begun firing on the missiles with counter missiles.

Probobly started rippling off anti-fighter missiles while the fighters launched their own missiles (say 2 anti-fighter missiles dedicated to each fighter to better ensure kill that's 30 missiles)

Counter missiles begin knocking out incoming enemy missiles, ciwis will probobly do a good deal of removing the rest, but let's say two missiles get through the capital ship takes outter hull damage and depending on where struck inner hull and system damage.

However the fighters are not as survivable, even a single missile will kill them instantly so lets say only HALF the destroyers missiles get through that's still 15 dead fighters for one damaged capital ship.


And that's assuming defenses as primitive as CIWIS and AEGIS (an advanced tracking system that could track and follow all 60 incoming missiles plus the fighters) they've already designed LASER weapons (yes you read right) that can intercept super sonic artillery shells, and ballistic missiles with ease.

The first of these laser prototypes was the size of a 747 jumbo jet, however just this year the US military designed a laser weapons system compact enough to be slung under a fighter's wing I think they call it HEL.

Now assuming multiple capital ships operating in a carrier group like operation you'd have overlapping layers of defense, CIWIS,Laser, anti-missile missiles, and counter fighter missiles.

It would be pretty suicidal if you think about it.

Now take away atmosphere and like I said have a rough mass-to-thrust ratio high enough on your capital ships and they can be just as fast and just as "maneuverable" as a fighter and yeah I'm pretty sure they would be able to hit a fighter with a naval gun as I have said all you'd really need to do is sweep the area with multiple beam weapons.

Assuming solid shot weapons all you'd need is very rapid fire rail cannons (such as the neoBSG or Pegasus) or worse for the fighters proximity explosion weapons such as nukes or even fragmentation weapons.

A fighter is a deathtrap because it can't have the RAD shielding of a big ship and can't take the Damage a big ship could, a nuke goes off against a futuristic starship it may survive, a nuke goes off in proximity to fighters and it aint gonna be pretty.
Even if the fighters aren't destroyed a Neutron warhead would deep fry your pilots in a horrible way.


(edit) Oh and modern Warships are Larger then their WWII counterparts (think a modern Cruiser is about 3/4 the size of a WWII battleship/battlecruiser?) so that alone lets you know sizes change

Battleships of the wet navy are not quite an adequate defense either as their big guns are SLOW and not even capable of arcing high enough to hit a fightercraft lol but we've all seen how deadly their AAA batteries were in WWII now imagine all of them replaced by CIWIS cannons (shudders)

Battleships of the wet navy were also rendered "obsolete" too early according to a great many naval types because they were quite capable of putting down cheaper shells instead of uber expensive missiles for the same job. That and a battleship could practically shrug off modern ship killers and sink the bastard that shot it

And there are actually plans for future "battleships" in the modern US navy, they won't have the big guns but they'll have a crapload of missiles and enough AA and 5in' guns to make anyone else regret getting close. I'll try and find a link
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Old October 19th, 2005, 07:46 AM
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Default Re: Fighters are broken. Can we fix them?

Now that was a hefty read. A lot of interesting things to consider. To bad we cannot take full advantage of such concepts and ideas as those that have been expressed in this forum over the years.

I personally liked the subspace (Submarine) concept. But oh well.
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Old October 19th, 2005, 07:53 AM
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Default Re: Fighters are broken. Can we fix them?

Starhawk:

The point is that we should make SE4 fighters viable. For FUN.

All of the stuff that is bothered to be added to the game should be viable. That requires that nothing be overpowering or otherwise ubered.

Things do not need to be equal in combat, but each thing does need an important role to play.
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Old October 19th, 2005, 07:57 AM
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Default Re: Fighters are broken. Can we fix them?

See that's why I play mods SJ especially Devnull where fighters pack a punch but not so much that it makes it crippling to get them

I also like good ol' fashioned gunships which I designed personally when I figured out that I didn't have enough "oomph" behind my "stock devnull" fighters.

I mean it's not a "problem" if you can fix the fighters on your own and mainly that just means adding enough size to pack shields/ecm/engines/weapons and the like.

I also have had a great deal of use out of fighters used in small tactical units not big honking 1,000 fighter swarm fests

I mean to me it's a matter of tactics fix it if you don't consider that viable I guess that's a problem
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Old October 19th, 2005, 11:28 AM

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Default Re: Fighters are broken. Can we fix them?

Quote:
Suicide Junkie said:
Starhawk:

The point is that we should make SE4 fighters viable. For FUN.

All of the stuff that is bothered to be added to the game should be viable. That requires that nothing be overpowering or otherwise ubered.

This is where I am coming from. Other players may not "like" the idea of fighters EVER playing a big role, I do.

Would it be breaking the NDA to get someone on the Beta test for SEV to comment on the viability of fighters in SEV?

I'm scared by how useless they were in Starfury.....
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Old October 19th, 2005, 03:01 PM
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Default Re: Fighters are broken. Can we fix them?

Quote:
Iron Giant said:
Would it be breaking the NDA to get someone on the Beta test for SEV to comment on the viability of fighters in SEV?
Yep, it would be.
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Old October 19th, 2005, 07:19 PM
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Default Re: Fighters are broken. Can we fix them?

Quote:
Iron Giant said:
Would it be breaking the NDA to get someone on the Beta test for SEV to comment on the viability of fighters in SEV?

I'm scared by how useless they were in Starfury.....
Have you tried the P&Nism mod for Starfury?
If you start a new game in P&N Episode 2, you can start with a prototype TCN fighter which features a warp drive and leaky armor!

Quite fun, especially when you are outgunned by destroyers and have to use your manoueverability and speed to avoid getting wasted.
Its also quite nifty due to the fact that missiles and torpedoes can't target you, but PDC can and PDC hurts!

Defending a cargo ship against a battleship and its cruiser escort in the mercenary jobs is quite a unique experience too.
You can't scratch a BB's shields alone, and there is a lot of firepower in a capship fleet.
Distracting the enemy capships and luring them away from the cargo ship is my primary plan, and if you can lure them close to a TCN patrol, the fireworks are great
Flying behind and between the enemy capships also makes them take friendly fire. Just don't stay there long, or you'll get walloped in the crossfire. And never EVER sit in the line of fire of a TCN battleship


As for AI piloted fighters, they're pretty decent in P&Nism too. None of the stock insta-fraggings, and they can be used to soften up an enemy, provide support fire during your battle, and most importantly, can be used to draw fire and distract the enemy ships while you limp away if you take serious damage and need to retreat.
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Old October 20th, 2005, 12:24 AM
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Fyron Fyron is offline
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Default Re: Fighters are broken. Can we fix them?

Quote:
Suicide Junkie said:
...can be used to draw fire and distract the enemy ships while you limp away if you take serious damage and need to retreat.
That's pretty much all I use them for. They can kill fighters and small ships or finish off crippled ships, but that's about it (maybe different with a carrier brimming with fighters).
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