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October 5th, 2001, 08:41 PM
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Second Lieutenant
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Re: Just an idea
as for glassing planets affecting morale, i think that it should raise morlae. Only because when one planet is glassed it usually means a few others are going to follow bc new systems are usually not as well defended. This should raise morale in the fact that it would give the troops a rally cry or something like that. However, if a homeworld is glassed then morale should be lowered a lot. And if capital facilities are ever put in for system capitals then their glassing should lower morale as well. But that wouldn't happen any time soon.
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October 5th, 2001, 09:05 PM
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Brigadier General
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Re: Just an idea
You have a point Chewy on raising morale on planet bashing, but I would like to see where this would or could affect other AI players as far as attitude towards anyone who wipes out a planet, but especially towards one who uses a star destroyer wiping out a system. The exception would be those races who are xenophobic, berserkers, psychotics, and warriors. This would increase their attitude towards you. The more planets/systems you wipe the worse they feel towards you up to the point of declaring war on you Therefore your morale would go up for winning but it would have certain consequences attached forcing you to make decisions such as capture or wipe clean.
Another aspect of this, would be those races including yours that are peaceful or pacifist, that when you glass a planet or how you do it ie; plague, would cause your race morale to drop even if your ship morale goes up, this in turn could escalate tht the more its done, the chances of revolt on your planets go up, more so on any planets that you have captured from the same race as those you made into parking lots. Something on these changes would have to go to hard coding I would think, so unless a lot of the players like the ideas, I don't see it happening....
just some ideas mac
just some ideas mac
[This message has been edited by mac5732 (edited 05 October 2001).]
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just some ideas Mac
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October 5th, 2001, 09:22 PM
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National Security Advisor
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Re: Just an idea
I too think that a morale rating for ships would be a wonderful idea. Morale for planets is already sort of in there as happiness. It goes up or down based on different things that happen. Though an enemy glassing someone else's planet isn't one of those. Losing your own planets will affect happiness in the rest your empire though.
Morale for ships though sounds like it would be a lot of work to implement. What if we could get the experience to act as a variable to defend against crew insurrection or the ability of boarding crews. This wouldn't be a perfect solution, but it might be a lot easier to do, and thus might be more likely to happen. What do you think?
Geoschmo
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October 5th, 2001, 09:55 PM
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Brigadier General
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Re: Just an idea
geoshmo, If it can be done that way, i'm for it, SJ earlier in thread had a good idea tying the experience & morale with percentages. The hard part would be to come up with a workable variable so as not to imbalance the game in human vs AI game. The AI, no offense, is so-so at times in using what it is given to use. So a balance would have to be looked at carefully and tested. It sounds good to me,
just some ideas mac
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just some ideas Mac
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October 5th, 2001, 10:04 PM
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Second Lieutenant
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Re: Just an idea
i think it would be fine if it were linked to experience. After all the more experienced someone is the more confidence they will have hence a higher morale or at least will be less likely to be affected by things since they've "seen it all" and yeah if exp could affect ship insurection i guess that would be acceptable. But if they can do that, then happiness for planets should effect the PPP success or other intel projects like that too.
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October 6th, 2001, 08:08 AM
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Colonel
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Re: Just an idea
quote: Originally posted by geoschmo:
I too think that a morale rating for ships would be a wonderful idea. Morale for planets is already sort of in there as happiness. It goes up or down based on different things that happen. Though an enemy glassing someone else's planet isn't one of those. Losing your own planets will affect happiness in the rest your empire though.
Morale for ships though sounds like it would be a lot of work to implement. What if we could get the experience to act as a variable to defend against crew insurrection or the ability of boarding crews. This wouldn't be a perfect solution, but it might be a lot easier to do, and thus might be more likely to happen. What do you think?
Geoschmo
I agree completely with you geoschmo. The second important new thing would be that the experience (= morale) can be reduced by events such as lack of supplies, loss of battles in the system, damaged components of the ship.
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October 7th, 2001, 01:25 AM
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Re: Just an idea
So lets say we do equivocate experience with morale and it has the ability to decrease as well. Two things that i think need to be adjusted then. One, and in my mind the bigger of the two, would be that since there are already facilities for exp of ships and fleets there needs to be a balancing factor. Either make the facilities less of a exp/morale booster or take the experience rating up to 100% from the 50% it's at now (i think) and redistribute the bonuses gained from the percentages or make it just as easy to loose morale ie many empire wide factors as it is to gain exp/morale from idle facilities. Now as for making this fair between human and computers. Depending on the bonus shosen in the beginning of the game for the AI and the difficulty level there can be a minimum set percentage that the AI empires can drop to say at high bonus and on hard the minimum is 40% That should balance it out a little better.
Second, adjustment comes in the intel department. Need to add two intel ops, one for lowering morale of ship and one for lowering morale/exp of the empire as a whole. The empire wide op should be prone to failure however.
What do you think?
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