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Old October 23rd, 2005, 08:37 AM

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Default Boarding and Self Destruct

I thought I saw a while ago a post that said that the current version of SEIV will have boarding ships attempt to take over enemy ships with intact self destruct devices. I know with previous versions this did not happen. FAQ has no help here, and I can't get a thread search to pull up anything. The rather dubiously reliable simulator results are also showing that boarding ships will not wait.

What's the strait dope?
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Old October 23rd, 2005, 01:49 PM
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Default Re: Boarding and Self Destruct

Sure. Happens all the time. Its all I can do, late game vs. the Tesselate. Send light cruiser class boarding ships on suicide missions -- just so I can wreak their main fleets, send in some 100 mine sweepers, and nuke their planets and stars.
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Old October 23rd, 2005, 03:46 PM
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Default Re: Boarding and Self Destruct


From the FAQ:

6.4.1.1 Incorrect statement previously in FAQ: In strategic combat your design will refuse to board if there is a SDD present on the target ship. Correction: In my experience boarding ships are unreliable. Sometimes they will close in to a target ship and neither board nor fire weapons. Sometimes they fire their weapons, sometimes they board and sometimes they board and both ships disappear indicating the presence of SDD. Further investigation has shown that, indeed, the target ship did have SDD. Unless something else is happening to cause the destruction of both ships, boarding ships will board SDD equipped ships, but not every time. (Grandpa Kim) Further testing has shown that boarding ships will attempt to capture a ship with a SSD unless prevented by some other combat issue; the presence of a SSD on the target ship does not affect the attempt to capture.
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Old October 23rd, 2005, 05:11 PM

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Default Re: Boarding and Self Destruct

Thanks Slick.

I keep a copy of the FAQ on my hard drive since I am burdened by a slow modem, and obviously it is getting dated. Time to update.
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