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  #1  
Old October 23rd, 2005, 01:09 PM

WBWilder WBWilder is offline
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Default Re: Cross Link Scenarios: Adjustable difficulty

Wow, Pyros. This is very good. Yes, if you have the time and the know-how, you can really build some very intricate scenarios with so many different avenues of play.

The only downside, at least for me, is that one wants replay of a campaign without repetition. For the most part, having to replay a scenario to get to a different scenario you did not play before can be frustrating.

But it looks like you are doing a good job of that.

For a campaign this intricate, the designer really needs to map it out on paper and of course be sure that the campaign scenarios lead a person by his victory where he is to go.

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  #2  
Old October 23rd, 2005, 04:33 PM
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Default Re: Cross Link Scenarios: Adjustable difficulty

Quote:
WBWilder said:

The only downside, at least for me, is that one wants replay of a campaign without repetition. For the most part, having to replay a scenario to get to a different scenario you did not play before can be frustrating.
Wild Bill

Bill, I believe one of Pyros's primary goals from the very start of developing his campaign is that it will not play the same way twice. The intent, I believe, is that it could be played a dozen times and not get the exact path twice. This would not a campaign for players who want to follow the same path each time they play but for players who wish to be surprised by what comes next even if they have played it a number of times.

I have not been involved in the campaigns design or development and only have a general idea of how it will work but I believe the multiple branching options are a central feature of it's design specifically to go a different route than the A goes to B goes to C goes to D type of campaign.

Edited addition to this post:

However, Andy and I are just the toolmakers here. We provide the ways and means to create campaigns and scenaros and it is up to others to use those tools in creative ways. Not everyone will enjoy every scenario or campaign that is built with those tools but the more variety there is the wider the audience and that is the best we can hope for. We gave up on the idea of making everyone happy a long time ago

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Old October 24th, 2005, 02:21 PM

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Default Re: Cross Link Scenarios: Adjustable difficulty

Great tools, Don. Thanks to you and Andy. We ought to be able to build some "Trump Towers" with the tools you guys have given us.

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Old October 24th, 2005, 02:24 PM

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Default Re: Cross Link Scenarios: Adjustable difficulty

Oh, you did not notice my comment after that comment, Don, that says "You are doing a good job of that" in context indicating that he is overcoming that problem.

I did recognize from his diagram that he is carefully avoiding repetition of play.

That is probably a campaign I'll never do. I'm 69 now and I don't believe I'll live that long
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Old October 25th, 2005, 10:31 PM
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Default Re: Cross Link Scenarios: Adjustable difficulty

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WBWilder said:
Oh, you did not notice my comment after that comment, Don, that says "You are doing a good job of that" in context indicating that he is overcoming that problem.
It was a long day and I read the post too quickly for it to register correctly

Don
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