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October 26th, 2005, 11:21 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: Ermor Themes
Quote:
B0rsuk said:
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
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I like the way you think!
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November 12th, 2005, 12:54 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Ermor Theme with ALL-Death magic only?
Is it possible to play SG/AE with a pretender that only knows Death Magic?
I would consider it impossible, since how would one defend against e.g. against massed Flaming Arrows without Rain or a Staff of Storm?
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November 12th, 2005, 02:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Ermor Theme with ALL-Death magic only?
Darkness?
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November 12th, 2005, 02:32 PM
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Colonel
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Join Date: Aug 2005
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Re: Ermor Theme with ALL-Death magic only?
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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November 12th, 2005, 10:29 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Ermor Theme with ALL-Death magic only?
Quote:
shovah said:
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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Hah. So you are saying by turn 10 AE will have both 1000+ troops and enough gems to empower dusk elders. Let alone enough research.
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November 13th, 2005, 09:49 AM
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Colonel
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Join Date: Aug 2005
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Re: Ermor Theme with ALL-Death magic only?
no im not, im also not saying that there is a high chance of someone marching in with a ton of flaming archers. especially considering the supply problems that will either force them to be A: too small to threaten you B:take more time to forge supply items or C:too afraid to attack you anyway
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November 14th, 2005, 02:32 PM
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General
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Join Date: Nov 2000
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Re: Ermor Theme with ALL-Death magic only?
Marignon crossbowman will not survive in melee combat against longdead or soulless, so it doesn't matter that much if they are diseased from starvation.
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