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  #1  
Old October 27th, 2005, 03:48 PM
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Default Re: CyberSpace Empires Mod

Ooh, looks nice..... I'd be willing to lend a hand if you want. I've got SE4Modder still working, so that'll probably yield some nice results, and I've got pretty much enough free time on my hands it's just that I'm not motivated enough to start full-out working on the End of GC mod again for the moment, but this seems interesting enough!
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Old October 27th, 2005, 03:56 PM
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Default Re: CyberSpace Empires Mod

I suggest changing supplies into "CPU cycles"...
when you run out, you slow way down
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  #3  
Old October 27th, 2005, 04:00 PM
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Default Re: CyberSpace Empires Mod

Well, I started on the tech areas, and I've got some system names and colony types... they're on my computer at home so I can't show them to you right now though
Strategia, if you'd like to help, I'd be glad, though I was planning on using my latest version of the templatizer to generate the components and facilities... that is, the one that uses XML as input - have you seen that one yet? Not very functional at this point (darn it, I forgot to put in a rounding function, so the division is pretty much useless ) but you might want to check it out...
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Old October 27th, 2005, 07:40 PM

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Default Re: CyberSpace Empires Mod

At least with this mod, the AI will act appropriately for a computer system.
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Old October 28th, 2005, 12:06 AM
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Default Re: CyberSpace Empires Mod

Completly random?
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Old October 28th, 2005, 01:53 AM

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Default Re: CyberSpace Empires Mod

Quote:
narf poit chez BOOM said:
Completly random?
Exactly!!
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Old October 28th, 2005, 06:31 AM
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Default Re: CyberSpace Empires Mod

For other possible idea...do a search for the following games...

Shadowrun RPG, and CCG
Cyberpunk 2020 RPG, and CCG
Netrunner CCG

These might give you some more ideas...

Kana
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