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October 28th, 2005, 06:46 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Keepin SEIII alive
Because some ppl would rather play a shareware game than shell out hard cash for SE4?
Because there are some ways in which SEIII is arguably better than seIV? (construction queues spring to mind)
Because it make a nice change from se4 every now and again?
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October 28th, 2005, 06:50 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
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Re: Keepin SEIII alive
IIRC, some guys found a cheat that was never addressed by MM. That sort of killed of the PBEM comunity.
But it was a nice game. 1v1's could be over in an hour. And ship sets were easy to make.
__________________
Think about it
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October 28th, 2005, 07:46 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
I fully own SE4 and Starfury, and will be buying SE5 when it comes out, No insult to Malfador here at all, but I really can not be bothered or want to pay $25 for SE3, is there anyway to get it full version for free so I can try a few games?
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October 28th, 2005, 07:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Keepin SEIII alive
Only by purchasing it. The shareware has no turn limits, just tech limits and no modding.
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October 28th, 2005, 08:07 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
wow, I like the research in this game, from screenshots, I am guessing it is like this in SE5, also, it is weird having thegalaxy map larger than the sector map!
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October 28th, 2005, 08:37 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
ahh, cant get my head around it, and not enough time to learn. I built some colony ships, figured out how to move them, then after one move, life support and crew quaters became damaged  im confused, and I quit!
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October 28th, 2005, 09:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Keepin SEIII alive
You have to let them be built. Ships start with all components "damaged" in SE3. They do not take many turns to appear as they do in SE4. Build time depends on number of components rather than cost.
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