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Old October 29th, 2005, 09:42 AM
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Default Re: Defending a Wormhole.

Quote:
Atrocities said:
Mines are just there to help out in case your enemy doesn't have any sweepers but by turn 20 most empires have em and mines become useless.
They prevent cloaked ships from sneaking through your warp points- you can't sweep while cloaked.

FOr static warp point defences, uses the largest mounts available and look for the biggest short-term damage. Doesn't matter if the reload rate of a weapon makes it less effective in the long-term than some other weapon, your goal is to do as much damage as possible in your guaranteed first strike. Weigh in favour of weapons and sensors rather than shields/ armour and ECM. If you hit them hard enough, they won't have anything left to hit back with.

Engine-killers are good (especially combined with repulser beams- yuk yuk yuk), anything that skips shields and/or armour is good, ship capture components are good, massive ruins tech weapons can be good too.

Mash 'em up...
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