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Atrocities said:
Mines are just there to help out in case your enemy doesn't have any sweepers but by turn 20 most empires have em and mines become useless.
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They prevent cloaked ships from sneaking through your warp points- you can't sweep while cloaked.
FOr static warp point defences, uses the largest mounts available and look for the biggest short-term damage. Doesn't matter if the reload rate of a weapon makes it less effective in the long-term than some other weapon, your goal is to do as much damage as possible in your guaranteed first strike. Weigh in favour of weapons and sensors rather than shields/ armour and ECM. If you hit them hard enough, they won't have anything left to hit back with.
Engine-killers are good (especially combined with repulser beams- yuk yuk yuk), anything that skips shields and/or armour is good, ship capture components are good, massive ruins tech weapons can be good too.
Mash 'em up...