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October 31st, 2005, 02:46 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Max Forge Bonus
only problem is even with forge of the ancients you still usually need some empowerment to forge most things (in my current sp game i have a smith making me blood thorns and 2 slaves each (i used summons and my pretender to get slaves)
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November 1st, 2005, 10:51 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Max Forge Bonus
An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.
Edi
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November 2nd, 2005, 05:58 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Max Forge Bonus
I can confirm that you can achieve the ultimate forge bonus (forging 80-gem items for one gem) with the following:
Forge of the Ancients (immediately halves all forging costs)
Ulmish Master Smith (25% forge bonus)
Hammer of the Forge Lord (50% forge bonus)
The Steel Ovens (20% forge bonus)
I don't quite know how it works though - that's a 95% bonus after initial halving, which means that 80-gem items should cost 0.05x40 = 2 gems. But they don't, they only cost 1 gem. Weird.
CC
P.S. Apologies in advance if the above is no longer correct - it's quite a few patches ago that I did it. It may have been fixed since then.
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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November 2nd, 2005, 08:49 AM
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Colonel
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Join Date: Aug 2005
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Re: Max Forge Bonus
i seem to remember having a high forge bonus did weird things (sometimes it cost 3, sometimes 2, sometimes 5) but i also tested a few patches ago
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November 2nd, 2005, 09:18 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: Max Forge Bonus
Quote:
Edi said:
An Ulmish Master Smith with a regular dwarven hammer and 20 percent construction bonus from a site like The Steel Ovens or Banefire Forge hits 70 right off the bat, at which point hammers cost 6 gems and so forth. I'm not sure if bonuses from multiple sites in the same province stack, but if they do and you get more than one construction bonus site in the same place, it'd be a massive imbalance.
Edi
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It wouldn't have been such an imbalance had there been a cap for "economy" items, such as fever fetish, blood stone, soul contract and such.
Currently this has the potential of simply breaking the game. Who needs provinces/economy anyway when you can alchemize you fire gems after spamming fetishes.
I really dislike this aspect of the game, for the be competitive I'm obliged to abuse it.
I hope the devs will do something about it in DOM-III. I prefer the cap solution then increasing cost and requirements. Because it would eliminate all possible ways to reach a crazy forge bonus and spam items.
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November 2nd, 2005, 09:52 AM
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Colonel
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Join Date: Aug 2005
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Re: Max Forge Bonus
ive only used it in sp though, too risky for multiplayer me thinkies (it is for me atleast)
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November 2nd, 2005, 10:13 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Max Forge Bonus
Quote:
shovah said:
ive only used it in sp though, too risky for multiplayer me thinkies (it is for me atleast)
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Risky??
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November 2nd, 2005, 11:00 AM
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Colonel
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Join Date: Aug 2005
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Re: Max Forge Bonus
if you dont get enough gems initially you wont be able to pull it off quickly enough and there is a very good chance you will get stomped
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