.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old July 11th, 2005, 10:09 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Advertising Star Trek A New Era

Ok it works like this.

say I generate 50K intel points a turn. I have counter intelligence 3 (In fact I could choose CI 1,2 or 3, but since each point in a partly completed CI3 project counts as 3 point as opposed to merely 1 or 2 I would use CI 3) and have been putting points into a CI 3 project for a few turns such that I have a total of 499K stored in it. The nasty aliens launch an intelligence attack at me with a project worth 10K points. My CI 3 project is reduced by 10K/3=3333, so at the end it now only has 495.7K.

When you start Intel attacks try launching a lot of expensive ones to reduce their defences so that the Intel attacks you really want can get through (only if you reduce all their CI to nothing) Either launch lots of attacks in a row if you have massive amounts of intel points, or cue them all up to be completed at same time (by sharing the points among them eg Have 5 projects sharing the points each turn so that the turn they all finish you suddenly attack the other person with practically 5 times as much as you generate a turn).

Anyway, say I forget to move my CI project to the end of the list and it is completed the beginning of the next turn NO!!!!, I just lost the 500K points I had stored. When this happens you get a message saying your CI project was unsuccesful. Well it was damn well working till it finished. Don't ask me why it's set up this way, Intel is considered to be flawed as generally those with the most points can gang up and decimate the opponents Intel efforts.

Edit: If I might suggest, you can read the newbie FAQ sticky. I didn't even know CI had an inherent +20% modifier.
Reply With Quote
  #32  
Old July 11th, 2005, 11:04 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default Re: Advertising Star Trek A New Era

saying intel is flawed... that is why i dont even bother to play with it...

I guess I will just have as I said a few intel generating things, and then make them just produce 12x ci 2 as i think that is all that is allowed as orion...

also last question, what changes shall I make to upload my files? I amnot sure what is allowed :S I guess I disable the 2 , research and pirate colony tech, but I was wondering what does this actually do?

Thanks
Reply With Quote
  #33  
Old July 11th, 2005, 01:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Advertising Star Trek A New Era

You guys should try the Leaky Intel system.

Remove the Counter Intel, and make Intel Sabotage much cheaper.

Then adjust the prices of the remaining projects to match their intended difficulty. The more turns it takes to complete the projects, the more likely it is that someone will manage to sabotage it.

I also reccommend reducing the effect of many of the projects, since they will be easier to complete, overall.
Reply With Quote
  #34  
Old July 11th, 2005, 08:59 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Advertising Star Trek A New Era

Please tell me what to do, where the races are, and everything.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #35  
Old July 28th, 2005, 12:48 PM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default Re: Advertising Star Trek A New Era

Hello everybody!

Seems as we need a replacement player as soon as we are started. So anybody who wants the gorn empire to rule the sector feel free to contact me!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
  #36  
Old October 6th, 2005, 06:53 AM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default Re: Advertising Star Trek A New Era

Hello out there!

We need a replacement player for the Breen Confederacy in my Star Trek game!

interested?
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
  #37  
Old November 2nd, 2005, 05:46 PM
Heretic's Avatar

Heretic Heretic is offline
Corporal
 
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Heretic is on a distinguished road
Default Re: Advertising Star Trek A New Era

Okay,
here is another request for a replaycement player!

We need urgent a romulan player.
Everybody feeling right to take over the mighty romulan empire and guide them to their rightfull position in this sector please join in

Ralf!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.