.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old November 2nd, 2005, 06:41 PM
Hunpecked's Avatar

Hunpecked Hunpecked is offline
Sergeant
 
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
Hunpecked is on a distinguished road
Default Re: I Just do not understand intel!

Counter-intelligence (CI) projects counter the effects of enemy Intel projects. An incoming Intel project first encounters the rightmost CI project. If that's not enough to stop it, it continues right to left until the cumulative CI points stop it, or it burns through all CI projects and succeeds. It makes no difference if the CI points are all in one project or spread over 12. Level 3 CI is more effective than Level 2 which is more effective than Level 1. If a CI project "fills up" it ends and the points in it are wasted. Put such a project into queue position 12 and direct points to another CI project or to offensive Intel.

In my current solo game, I started with 3 CI Level 2 projects and a few hundred points per turn. When the Narn hit me with several Intel projects, the first ones failed but subsequent attacks burned through my CI. As I built more Intel facilities, I was able to defeat all Narn Intel attempts. When I researched advanced Intel, I directed my points into CI Level 3 projects and put my old Level 2 projects at the end of the queue. Now the AIs are gradually burning through the Level 2 projects and will eventually come up against the newer Level 3 defenses.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.