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  #33  
Old November 4th, 2005, 10:10 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: steel naval

Quote:
Beeg said:
Plasma, thanks for your help. You explained what I was trying to say perfectly.
Also, as I said, there is always the option of tweaking some PBR using the 'D' function in the scenario deploy phase, that's what is generally done, it seems even easier with the new version (last time I tried it with DOS SPMBT I could't reach the things' EW, so they performed very poorly against aircrafts), but you'll always have to use ground systems as a base (like, say, no Standard SAMs).

That was why I thought that some built-in blue water crafts (reserved for player use of course) could be used, particularly with good graphics and sounds available.

BTW, Beeg, if you'd like to scavenge the STEEL_NAVAL files to wrap it up into some compact mod, I think you can have a good time, ask Welk about it, but he seems to have stopped any work on this very mod.

Oh, and if you do so (or anyone), please, please not in the UN OOB, there is also the expanded UN mod ready (for UN campaigns), I'll have to beat me hard enough to get back to work on it, but at least I want to be able to play both!
Aw, no worries, I'm the silly bugger in that case, I can spend some time readjusting a couple files as well!
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