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narwan said:
Hi,
been doing some playtesting recently and I discovered what might be bugs.
When area-firing at range 1 a unit loses not just the regular shot but three more (so it goes from 6 to 2). Note that this is without any suppression inflicted on the firing unit (due to splash) or anything else that reduces it's shots.
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That may well be a bug - Z key fire at something at 1 hex, right, not direct fire HE?
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A pinned unit occupying its hex which is a VH gets an enemy visitor in the hex. The flag changes nationality to the visitors whose unit gets wiped out that same turn. The flag stays in ownership of the visitors side even when the original (pinned) unit reverts to ready status and stays ready for 2 turns and never leaves the hex nor do new visitors appear. It seems the hex needs to be re-entered for the flag to be reacquired.
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Not a bug - a V-hex is triggered by the entering of a unit in OK status from an adjacent hex. (Unloading from a helo does not count). That's the way it has always been.
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It seems it is possible to area-fire through more than just 1 row of tree hexes. I'm not sure how many you can fire through but sofar it looks like it might be 'unlimited' (although other factors in wooded hexes like elevations can still block fire). I have fired through a whole bunch of trees already (didn't count them, sorry).
Narwan
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Scatter ignores any blocking terrain. If it decides to scatter 3 hexes, it scatters 3 hexes. Anything else would need nasty horrible additional internal scatter-LOS code, and a system based on realistic weapon types (there is no WC_MORTAR or WC_LMG etc) for starters, as a mortar will happily scatter, but direct fire weapons have other LOS issues with scatter in reality. And that is basically a complete rewrite of the game code from the ground up.
Cheers
Andy